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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: poser backgrounds


Drakalibus ( ) posted Mon, 03 May 2004 at 3:06 AM · edited Wed, 27 November 2024 at 2:31 AM

i wanna make really nice backgrounds in poser but dont know how can someone help me


Skidlicious ( ) posted Mon, 03 May 2004 at 4:28 AM

Kinda vague question. =O) I do most of my BG doctoring with Photoshop most of my postproduction too. Try as best you can to get pictures that line up at approximatly the right angle. Nothign like a render that looks like yer character is wearing skiboots. =O) Keeping the lighting color the same adds to realism too. Photoshop is good for that too. I took a daylight shot of a forest and just f***ed with brightness and color balance and made it look like a night shot. The bg of my AvP pic is one.


ynsaen ( ) posted Mon, 03 May 2004 at 4:33 AM

For making th best backgrounds, in order of my personal preference, and only at this time (as it is due to change this summer): Microcosm (www.runtimedna.com) Nikitacreed's morphing backdrop (same) DAZ Cyclorama (www.Daz3d.com) A background picture placed on a circular plane (use a circle wall from freestuff here) A background picture placed on a square/rectangular plane A background picutre sized to match my poser window and imported (almost always just for skies) Other than that, the question is a bit slim on exactly what you want to know. but we'll get ya fixed up :)

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


Drakalibus ( ) posted Mon, 03 May 2004 at 12:31 PM

well sorry about being vague i have just been going nuts trying to find how what im looking for is misty or clouds in the back ground. or like any background in the poser manual


ynsaen ( ) posted Mon, 03 May 2004 at 3:31 PM

Size a picture that has what you want to fit the background and import it into poser (File|import|Background picture) in your render settings (for P5) make sure you have render over background selected. That's the easy way. Another way is to do so inthe material room (in p5). If the background doesn't change, read the SR4 & 4.1 readme for instructions on how to fix it.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


diolma ( ) posted Mon, 03 May 2004 at 3:55 PM

Or you can apply a picture to a box, and move it back, and scale it (very small on the z-axis, big on the x/y axes) til it looks right. The reason I suggest a box (rather than a 2D square) is that, (in P5 at least), I've found that when using lo-res squares I get artifacts (horizontal black lines when using in the P4 renderer, and a mish-mash with the FireFly renderer); and when trying to use the hi-res square (cloth-square) it's OK if I use a "straight from front" view, and rotate the square 90 degrees in the x-axis, but I have yet to find a way of rotating the hi-res square in both the x and y axes. For some reason the hi-res square gets its knckrs in a twist if I try to rotate it in both x and y (so useless for side-walls). Using a box sorts both of those..:-) Of course, I'm probably missing something fundamental... Cheers, Diolma



ynsaen ( ) posted Mon, 03 May 2004 at 5:17 PM

"I've found that when using lo-res squares I get artifacts (horizontal black lines when using in the P4 renderer, and a mish-mash with the FireFly renderer)" Slight displacement/increase in shadow bias to eliminate them for the most part, hon. Also, uncheck smooth polys in the properties panel for the object itself. Gimbal lock hits the cloth plane squarely -- the key (unless you want to change the joints in it) is to move x first, then y.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


diolma ( ) posted Mon, 03 May 2004 at 5:41 PM

Thx, ynsaen, that'll help (if I can keep it in my poorly organised mind)! But for the most part, nowadays, I just find using a "box" works, so I'll stick with that. ("Box" sounds so silly - why couldn't they have called it a "Cube", like everyone else)..:-) Cheers, Diolma



Nance ( ) posted Mon, 03 May 2004 at 6:50 PM

...and if using the Box prop as a background, remember to turn off "Cast Shadows" in its Properties box.


hauksdottir ( ) posted Tue, 04 May 2004 at 6:08 AM

Search in freestuff (here and at 3dcommune and RDNA) for backgrounds. You will find many nice pictures of skies and gardens and such. Some are for specific props such as the Cyclorama or Infinity Cove, others can be applied to the square or box props. You can also get Terragen (free for personal use) and render up a few skies of your very own. Bryce and other programs do a nice job of skies as well. PhotoShop has cloud filters, but they just don't look like sky. You can get terrain props at various sites with rolling hills or even caves or mountains if you really need the shadows to fall right over an undulating surface... but just using a photo or background rendering will get you started. Carolly


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