Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 11 8:46 pm)
Visit the Carrara Gallery here.
I want to concentrate more on Carrara as I've been spending too much time in Bryce and I think I've reached the point of diminishing returns there but I guess you could say the same thing about my attempts poser, truespace and wings LOL. As a pratical critique based more on my Bryce experience more than Carrara I'd say that probably the next thing you want to concentrate on would be to scale down the texture shaders in the terrain; it looks as though you have the potential to get really good with this! - TJ
Good work dbigers.I See that you have used VUE as well. I have just started to experiment with landscapes in CARRARA 3 and have found them to be a little disappointing. I have managed to bring a terrain over from VUE with colour and bump maps, under HDRI lighting it looks cool. Have to work in macro way though as the maps get blocky if you scale up too much! Just thought that you may be interested!! Regards Rokol.
Resizing terrain in any 3D app is not the way to go, unless you want to resize everything else in the scene as well.
www.youtube.com/user/ShawnDriscollCG
I often resize terrain. If it is in the distance it is someties necessary to resize it. Especially if it is supposed to be a distant mountain. This way you dont have to change haze settings to make it appear that is in the distance. Up close is a different story. It is best not to resize. Instead model or create the image map accordingly. For distant mountains, usually I can resize them and then adjust textures accordingly. Since I'm not worried too much about high physical detail in these areas it usually works. Thanks for the suggestion on the shaders brainmuffin. At this point I am more or less still experimenting with the program. I completely overlooked the shader for the plants. Donnie
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=614282
I have to say that I disagree with Shonner about resizing terrains. I think it is better to create terrains at realistic sizes compared to objects in the scene. A mountain should be really large and really far back. I've found this to be true in Bryce as well as Carrara. The lighting, atmospheric effects and textures look more natural that way. The terrain in this link in the back is 94,000 in. x 54,000 in. and 20,000 in. tall. It is placed at y-100,000 in. Anybody interested in more options with terrains should check out the Ground Control plugin from DCG, which allows terrain info from Terragen, World Machine and DEM files to import into Carrara. Patrick TutenThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.