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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: A Little info Please


ford3auss ( ) posted Sat, 08 May 2004 at 10:47 AM ยท edited Fri, 10 January 2025 at 1:43 AM

Hi all, ive got a idea in my head for a pic, I want to use maybe up to 10 to 20 Vic Characters, will I have problems with this many Characters in one scene... Thanks for your help..Cya all and take care..


Jackson ( ) posted Sat, 08 May 2004 at 10:51 AM

I could do that easily in P4/ProPack. It'd be super-slow or impossible in P5. Of course, there are textures, clothes, props, etc. to consider also.


ford3auss ( ) posted Sat, 08 May 2004 at 10:58 AM

Im running Pentium 4 with HT got 2 GB of Ram, i was just woundering about cross talk with the Chareters...


TygerCub ( ) posted Sat, 08 May 2004 at 11:37 AM

If you are worried about speed, just do multiple layers. Render the Vicky farthest from the front first, then each one (or two or three) after that using the last image as the "background"


ford3auss ( ) posted Sat, 08 May 2004 at 12:09 PM

Thx for the Tip TygerCub..Cya..


Robo2010 ( ) posted Sat, 08 May 2004 at 1:50 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=662006&Start=1045&Sectionid=1&filter_genre_id=0&What

Actually to help on memory, why not have a Pic in background of one character, then do again for the next (Putting image in Background), until you got up to 19 Characters in the background image and the final 20th one not in background. I never done this, but will help on amount of Mem, or slowing down (Just incase). Just an idea of thought, or maybe it can be fustrating. I seen someone do this for a city prob. The person put the image into background 3 times, and the outcome was amazing, for different background scenes, he kept adding. Well here is the link to the Pic. **NOTE**, The image is quoted as violence.


ford3auss ( ) posted Sat, 08 May 2004 at 3:30 PM

Thx Robo2010


pakled ( ) posted Sat, 08 May 2004 at 3:35 PM

another idea..put your high-detail characters closest to your viewpoint, and make the background characters out of lower-res ones (stock characters like Dork/Posette, or whatever Version 5 uses)..saves on memory, and rendering time..if that's a goal.

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


hauksdottir ( ) posted Sun, 09 May 2004 at 1:20 AM

Poser 5 fixed crosstalk... so you could get multiple figures in it more readily. Layering is a good idea, but I'd recommend compositing in PhotoShop or something rather than re-rendering with teh previous version as background. You will lose fidelity each time you render (like multiple photocopies in the old days). Carolly


Grey_Tower ( ) posted Sun, 09 May 2004 at 6:01 AM

Just curious Carolly, how would you lose fidelity by rendering with successive previous versions as background? I would thing that as long as you save each image as something other than .jpg (which uses "lossy" compression) you shouldn't lose any fidelity at all.


hauksdottir ( ) posted Thu, 13 May 2004 at 5:01 AM

I think it has to do with how Poser resizes the image to match your rendered image size... not the same as the bicubic formula used by PhotoShop, which isn't as good as some of the fractal systems out there. It's been a while since I read about it. I do know that rendering over a background has advantages and disadvantages. I usually render over a 1-sided square or background prop which I can scale or shift. It doesn't give me the separate alpha channel, but if the light isn't falling right, I can sometimes get a better result by moving the background... and that isn't possible if the background is called up during rendering. One of the techy wizards around here needs to discuss this. Carolly


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