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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: Animating (newbie)


dazzco ( ) posted Sun, 09 May 2004 at 4:46 PM ยท edited Fri, 02 August 2024 at 12:20 AM

Hi all could some plese help me??? i really cant fathum out the animation part of poser 5, could somebody please give a step by step guide from beginning to end of a basic animation... ive tried to follow geeps guide but he just go's on about what button does what and that didnt help.... any help would be graet...also i can change the textture of my character no probs but i cant change the floor texture...it just changes the whole background...any help plaese


Skidlicious ( ) posted Sun, 09 May 2004 at 8:10 PM
  1. In frame one set your pose. 2) Move scrubber to desired spot on time line. 3) Press the "+" add key frames button. 4) Set your pose. I've never gone much farther than that cuz I figure what's the sense if it takes a life time to render. Sometimes if you are animating a movement like someoen pulling on a shirtthe hand may not follow precisly so that's when you get into the animation pallet. That's a whole different ball game I have yet to get into the league of. E V S


gmadone ( ) posted Sun, 09 May 2004 at 9:52 PM

What are you animating? What format are you interested in? (avi, gif) The subject and medium have a lot to do, with the how to. I agree with Skid except that, any dial movement or pose change will create a key frame so the add button is not necessary for just a simple animation. Next you would make the movie, and then there is always the post-work. Learning how to use the animation pallet and the graph will also help in creating animations, once you understand key-framing. With the walk designer, python editor, dynamic cloth, dynamic hair, even dynamic shaders, and much more, Poser 5 is a wealth of animations just waiting to happen. (And a whole #$!! of a lot to learn.) Is the ground visible? (it comes as default invisible) from the parameter dial, select props - ground and check the properties tab for visibility.


elgyfu ( ) posted Mon, 10 May 2004 at 2:37 AM

I highly recommend a book called "The Animators Survival Kit" by Richard Williams. Although mainly aimed at traditional cel animators, it contains everything you could wish to know about the basics and theory of animation. I know I am not the only one who swears by this tome.


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