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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 09 4:28 pm)



Subject: Second-Skin for V2 exist anywhere?


momodot ( ) posted Wed, 12 May 2004 at 6:50 PM · edited Fri, 07 February 2025 at 1:49 AM

I was at DAZ store looking at Second Skin clothing on texture maps again today but alas I have only Posette and Victoria 2. Has anyone offered similar products/freebies for these characters? thanks.



momodot ( ) posted Wed, 12 May 2004 at 6:53 PM

Or for the catsuits? Or just MAT poses or whatever that would let the catsuit subdecide into different cothings? Not sci-fi but conventional clothes.



Marque ( ) posted Wed, 12 May 2004 at 6:54 PM

Attached Link: http://market.renderosity.com/softgood.ez?ViewSoftgood=14730

Don't know if this is what you're looking for, but I have it and it's very nice. And it's on sale which can't hurt. Marque


Marque ( ) posted Wed, 12 May 2004 at 6:59 PM

Are you thinking of getting V3 anytime soon? Because if you get the second skins for her I can port them to V2 with UTC. I own the set and I think you would also have to own it for me to do this for you, that way no problem with giving the textures to you. Let me know if you would like me to do that. I'm surprised they didn't do that and sell them at Daz, since lots of folks still work with V2. Marque


momodot ( ) posted Wed, 12 May 2004 at 8:25 PM

Thank you, Marque. That is kind of you. I don't see that I will every upgrade given my CPU etc. Maybe I will have to try to make my own clothing and bump textures for V2. I do very heavy postwork but I want jeans and t-shirt etc. to have as a base to work from. My machine chokes when I start adding too many figures in a scene etc.



momodot ( ) posted Wed, 12 May 2004 at 8:27 PM

Oh, the Body Paint link was cool, exactly the sort of thing I need but wrong style... too "Vagas" while I need "Girl Next Door" or rather "Everyday Woman" to be more exact. Men too would be cool but I have better look modifying casual guy clothes in postwork for some reason.



momodot ( ) posted Wed, 12 May 2004 at 8:31 PM

What I think I need to do is create a figure that is re group so I can just paint bucket clothes areas as needed... how does that sound? The pollys just never cooperate with me... Ive been strugling with hair in this regard as well too as I made morphs to P4 scalp that simulate hair forms but coloring it on the texture is prooving tough for me. I have also tried using noise node on deformer to make crewcut.



elizabyte ( ) posted Wed, 12 May 2004 at 9:46 PM

V3's material zones are WAY different from V1/V2's, and they work differently, to boot. Even if you converted the Second Skins to the V1/V2 mesh, I'm not sure you could match it up so that it would work the way it's supposed to. I admit I haven't tried, but that's because I know how wildly different the material zones are. :-) bonni

"When a man gives his opinion, he's a man. When a woman gives her opinion, she's a bitch." - Bette Davis


Lyrra ( ) posted Thu, 13 May 2004 at 2:40 AM

Isn't the v1/2 catsuit already set up with a zillion material zones? Or am I getting confused in my old age? And actually if you get the second skin textures, and the Texture convertor, you should be able to convert them for your own use. And uh .. I've actually done that with the jeans already ..very handy when you want to scrimp on polys for background figures. I haven't checked if material zones line up, I imagine not, but it hasn't been an issue for what I've been doing. Fraid that only DAZ can legally distribute those though ... copyrights you know. For making new zones: Any Subdiv mat pose for your figure can be drafted into use. Just find a subdiv MAT made for your model with the shape you want, and apply it. Now in the Material setup go find the new zone(s) it created and kill out the textures it loaded and load your own, and your own settings. Nifty, no? However you can't cross MATs over on figures with different UVS or geometry. So a V3 subdiv MAT on V1 just won't work.



Marque ( ) posted Thu, 13 May 2004 at 6:12 AM

If I remember right I converted a few of them and they did work. The UTC does a pretty good job of that. Marque


elizabyte ( ) posted Thu, 13 May 2004 at 7:40 AM

So you can just apply the converted textures like a standard subdividing bodyglove? (I hope that is, in fact, what you're saying... ;)) I'm just wondering how the different material zones work out... And of course, I'd only be doing it for myself (can't redistribute someone else's work, even if it is converted, heh). I'm genuinely interested in hearing more details (I'm well familiar with bodygloves for V1/V2). bonni

"When a man gives his opinion, he's a man. When a woman gives her opinion, she's a bitch." - Bette Davis


momodot ( ) posted Thu, 13 May 2004 at 9:26 AM

Attached Link: http://market.renderosity.com/softgood.ez?Who=elizabyte

http://market.renderosity.com/softgood.ez?Who=elizabyte is a subdividing Mat Pose set... very interesting. More fantasy then what I was looking for but the idea of MATposes seems so convienient!!!



elizabyte ( ) posted Thu, 13 May 2004 at 10:58 AM

file_109137.jpg

ACK stupid stinking forum software ate my post! ARGH.

Anyway, here are a couple of samples I just made. The first is just the bodyglove with parts removed to sort of look like pants and a top (it's just the standard material zones), and the second is the glove as capri pants with the shirt and shoes from the Victoria clothing. Not sure if this is what you have in mind or not. You're pretty much limited with this set to having one color for the bodyglove, although you can remove parts of it (it's not more detailed so that it'll fit any of the millenium meshes, although not the Unimesh ones).

"When a man gives his opinion, he's a man. When a woman gives her opinion, she's a bitch." - Bette Davis


cedarwolf ( ) posted Thu, 13 May 2004 at 12:56 PM

I've had really good luck with UTC converting the free V3 textures to V2. I one day hope to purchase the rest of the filter sets and go bananananananas converting everything to V2 and M2. I'm not following the discussion on material zones and body gloves...can someone make that "idiot friendly" please? I'd love to be able to convert some of the free V3 goodies into usable V2 goodies.


elizabyte ( ) posted Thu, 13 May 2004 at 2:03 PM

Material zones don't make that much difference in most cases, because you're applying an entire texture to the whole figure. However, with a body glove, you're applying a texture only to a specific portion of the figure which is specially defined. The Second Skin textures are excellent (I've got them all!), but they're mapped pretty carefully to V3's material zones, and I'm just asking how well those zones "translate", since you're not necessarily going to be applying the texture to the entire figure. That make any more sense? bonni

"When a man gives his opinion, he's a man. When a woman gives her opinion, she's a bitch." - Bette Davis


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