Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
Oh ok, understand. Yes, I had the specularity (highlight colour) at 255 (white), for all the Catsuit parts. Still the same result. I am getting the feeling that maybe the texture catsuit I did is not suppose to be in Black (0,0,0,), and a lighter color to get a specarity. Correct me if I am wrong. Thanks, for the term. :-)
I've noticed that pure Black color in textures has this problem in Poser (e.g.: black lacquer does not have specularity no matter how high the value is set and no matter how much reflection (with map) is added, yet other areas of the texture (non-black) keep showing the correct results). Let me know if making the values slightly off (0.01,0.01,0.01) makes a difference.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
How do you do this in Poser 5, Lyrra? :)
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
You will absolutely love the possibilities for reflections and specularity in P5.
Coppula eam se non posit acceptera jocularum.
"How do you do this in Poser 5, Lyrra? :)" Disconnect the Specular Color node from the texture.
Coppula eam se non posit acceptera jocularum.
Attached Link: http://www.renderosity.com/freestuff.ez?Form.Contrib=Lyrra&Topsectionid=0
"How do you do this in Poser 5, Lyrra? :)" huh? yes thats one way to do that in poser5, make sure its set to white with a value of 1 or so. If its still not shiny enough *heh* create a new lighting node of the type 'Glossy' and hook that up to the Alternative specular. Raytracing needs to be on though for that to look its best. Thats how I got the BlackSuperGlossLatex in my last shader set in poser 4 you can make something more shiny by using a sinmple relfection map .. I use one that I made based on one TwiztedKidd gave me. Its in my "addons Vickies Night out Shiny MATS' in freestuff. Unless you have the dress set go ahead and delete the MATs they won't do you any good. The reflection maps and bumps are the cool part :) Try bludot.jpg, with a white highlight color and standback. I also have used one that was meant for silver called majesticsilver' its not mine and I don't know who made it but thank you :) I have a similar one named silverado.jpg in a few sets at PW. (yes I like silly unique names, less likely to get overwitten than just 'silver')I'll try some of these. The reason I ask for Poser 5 is that my products are made compatible with Poser 4 PP, but I use Poser 5 (which doesn't have the "apply texture to highlight" box). But anything Poser 5-dependent is sorta useless to me in this respect. :) I did notice that the texture was automatically connected to the specular color (and diffuse color). Is there anyway to avoid this when using Poser 4 materials in Poser 5 (without disconnecting the node by hand)? Thanks!
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
not particularly? it may be possible to hack a poser5 shader to unhook that one thing, or rather superimpose another vaule, but I haven't tried it yet. Actually I'm thinking about a similar technique to Toonify materials quickly .. I need to spend more time hacking around in poser5 shaders though :)
Got it! Set ksIgnoreTexture 1 and the texture is not connected to the specular channel. Have to set "Highlight Size" up alot to get anything though.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Attached Link: http://www.runtimedna.com/messages.ez?forum_id=28&Form.ShowMessage=81964
but I use Poser 5 (which doesn't have the "apply texture to highlight" box). Might help.thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
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