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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Why are you not reflecting?


Robo2010 ( ) posted Sat, 15 May 2004 at 4:23 PM · edited Sun, 29 December 2024 at 1:50 AM

file_109461.jpg

Ok, in the image above. Left: DAZ's catsuit (Black Original) Right: My Texture on DAZ's Catsuit (Not reflecting) What I did: 1.) Ran UVmapper and loaded up DAZ catsuit obj file 2.) Made a Texture map file 512x512 (Save in a filename) 3.) Save Obj file in my own Filename (Same as Texture map) 4.) Brought up Windows Paint, and Colored the texture (Black) and saved in 24-Bit Bitmap (Because UVmapper saves in 256k color) 5.) Loaded up the Bitmap file in Corel PHOTO-PAINT 10 and did the Font and color design. 6.) Saved the texture map as a jpg 7.) Now for the test/look. Loaded up Poser 4-Pro. Imported the Catsuit Obj file I saved and loaded up the texture file in Material. Did a render, no reflection. Umm..why? 8.) played around with the reflection in Surface Material window. Unable to get a light reflection on my textured catsuit. Struggling for """hours""" trying to get it. I even used a Reflection Map file, but that made things even worse and had to put things back to normal to explain what my problem is. 9.) What am I doing wrong?


xantor ( ) posted Sat, 15 May 2004 at 4:32 PM

That isn`t reflection, it is specularity. It looks like you have specularity on your picture set to low or off (zero) you should maybe check that.


Robo2010 ( ) posted Sat, 15 May 2004 at 4:36 PM

specularity? And where would this picture set on low be or off (Zero)?


xantor ( ) posted Sat, 15 May 2004 at 5:14 PM

Sorry specularity in poser is called highlight colour, you set the highlight number and colour to make specularity work. Try white and 255 at first and then you can play with the numbers later. The highlight colour is in the catsuit materials.


Robo2010 ( ) posted Sat, 15 May 2004 at 5:47 PM

Oh ok, understand. Yes, I had the specularity (highlight colour) at 255 (white), for all the Catsuit parts. Still the same result. I am getting the feeling that maybe the texture catsuit I did is not suppose to be in Black (0,0,0,), and a lighter color to get a specarity. Correct me if I am wrong. Thanks, for the term. :-)


kuroyume0161 ( ) posted Sat, 15 May 2004 at 6:05 PM

I've noticed that pure Black color in textures has this problem in Poser (e.g.: black lacquer does not have specularity no matter how high the value is set and no matter how much reflection (with map) is added, yet other areas of the texture (non-black) keep showing the correct results). Let me know if making the values slightly off (0.01,0.01,0.01) makes a difference.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


Robo2010 ( ) posted Sat, 15 May 2004 at 6:42 PM

file_109462.jpg

Well, I took the textured map file and took out the color Black (0,0,0,) and replaced it with the Color (51,51,51), then loaded it up in Material. This is my result, and what I am going through. Looks like I have to redo the Catsuit again for the art I have done. Starting to see lighter dots around the art on the Catsuit. (Doesn't bother me, only if I can get the specularity. Then I can redo.)


Lyrra ( ) posted Sat, 15 May 2004 at 6:50 PM

try unchecking 'apply texture to highlight', that often helps on black materials



kuroyume0161 ( ) posted Sat, 15 May 2004 at 7:08 PM

How do you do this in Poser 5, Lyrra? :)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


Robo2010 ( ) posted Sat, 15 May 2004 at 7:24 PM

file_109463.jpg

In Poser 4-Pro. I do have Poser 5 on my way (Being Delivered from Renderosity), in the next weeks. Hope soon.... Excited... Yup..it worked. I unchecked the "apply texture" and this is the result. Now I am happy. I really like to thank you all for your help on this. I was really fustrated for hours, then I decided to come here. Thanks..a million. I hope these work in Poser 5. :-) Oh well if they don't. Working on the mech (Vulture) to, as you can see in background of Landis Rea Character. :-)


hauksdottir ( ) posted Sat, 15 May 2004 at 7:27 PM

Try also reducing your highlight size.


Robo2010 ( ) posted Sat, 15 May 2004 at 7:49 PM

k.. will play with that to, although I am happy with what I have. :-)


SamTherapy ( ) posted Sat, 15 May 2004 at 8:36 PM

You will absolutely love the possibilities for reflections and specularity in P5.

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SamTherapy ( ) posted Sat, 15 May 2004 at 8:38 PM

"How do you do this in Poser 5, Lyrra? :)" Disconnect the Specular Color node from the texture.

Coppula eam se non posit acceptera jocularum.

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Lyrra ( ) posted Sat, 15 May 2004 at 9:52 PM

Attached Link: http://www.renderosity.com/freestuff.ez?Form.Contrib=Lyrra&Topsectionid=0

"How do you do this in Poser 5, Lyrra? :)" huh? yes thats one way to do that in poser5, make sure its set to white with a value of 1 or so. If its still not shiny enough *heh* create a new lighting node of the type 'Glossy' and hook that up to the Alternative specular. Raytracing needs to be on though for that to look its best. Thats how I got the BlackSuperGlossLatex in my last shader set in poser 4 you can make something more shiny by using a sinmple relfection map .. I use one that I made based on one TwiztedKidd gave me. Its in my "addons Vickies Night out Shiny MATS' in freestuff. Unless you have the dress set go ahead and delete the MATs they won't do you any good. The reflection maps and bumps are the cool part :) Try bludot.jpg, with a white highlight color and standback. I also have used one that was meant for silver called majesticsilver' its not mine and I don't know who made it but thank you :) I have a similar one named silverado.jpg in a few sets at PW. (yes I like silly unique names, less likely to get overwitten than just 'silver')



kuroyume0161 ( ) posted Sat, 15 May 2004 at 10:31 PM

I'll try some of these. The reason I ask for Poser 5 is that my products are made compatible with Poser 4 PP, but I use Poser 5 (which doesn't have the "apply texture to highlight" box). But anything Poser 5-dependent is sorta useless to me in this respect. :) I did notice that the texture was automatically connected to the specular color (and diffuse color). Is there anyway to avoid this when using Poser 4 materials in Poser 5 (without disconnecting the node by hand)? Thanks!

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


Lyrra ( ) posted Sat, 15 May 2004 at 10:33 PM

not particularly? it may be possible to hack a poser5 shader to unhook that one thing, or rather superimpose another vaule, but I haven't tried it yet. Actually I'm thinking about a similar technique to Toonify materials quickly .. I need to spend more time hacking around in poser5 shaders though :)



kuroyume0161 ( ) posted Sat, 15 May 2004 at 10:51 PM

Got it! Set ksIgnoreTexture 1 and the texture is not connected to the specular channel. Have to set "Highlight Size" up alot to get anything though.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


ynsaen ( ) posted Sun, 16 May 2004 at 9:03 AM

Attached Link: http://www.runtimedna.com/messages.ez?forum_id=28&Form.ShowMessage=81964

but I use Poser 5 (which doesn't have the "apply texture to highlight" box). Might help.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


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