Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Yup. It would be like making your own HDRI, but just in the virtual world, instead of the real one. AS
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
It should work fine... There's a thread a few pages back titled " Just playing around" by Agent Smith himself, he helped me a ton in that thread, and I think there is some essential Bryce HDRI/GI information in it.. Check it out.. I'm digging the whole HDRI/GI thing, it's a lot of fun and the results are beuatiful. I'm getting Carrara 3 becuase it supprts true HDRI.. But Bryce's fake HDRI is pretty damn cool! kaom
Most people don't create a LDRI from a 3D render because the popular idea is to take photo's and photo-realism INTO the computer and your scene. But, I have noticed more and more making quickie or full blown, (seamless) LDRI's, and even true HDRI's out of their 3D renders. There is a definite "fun" factor to it. ;o) AS
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
I just cheat bigtime. As long as you're not using really reflective objects in the scene, you can sometimes get away with just pasting a normal photo to the sphere. Does mean that you either have to increase the DOF or change the POV so you can't see the sphere (or at least the seam), but can work ok(ish).
My challenge "Mosquito" this month uses just a normal photo. Since the background and hdri is more for colour than anything.
Same with my chess set, since the DOF is off the scale I got away with it.
---------
Phillip Drawbridge
Website
Facebook
Oh, yeah, I 've used all sorts of regular photo's, or just some made up hand painted pic I would do in Photoshop. Like you say, as long as you don't see a seam or whatnot, doesn't truly matter. ;o) AS
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
True, yet HDRShop is only used here to take the "mirrir ball" image and transform it into a Lat/Long picture. The mirror ball image isn't really usable in Bryce as-is, there are lots of seams and black areas. AS
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Two. There is a tutorial on the HDRShop site; http://www.debevec.org/HDRShop/tutorial/tutorial5.html I'm gonna try it out later with my Bryce render, lol. It's an involved process, but managable given enough caffeine. AS
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I've been researching HDRI the past few days and a question crossed my mind that I can't seem to find the answer to. Perhaps I am totally confused about how this works, but I ask someone to help me. As far as I understand, to create an HDRI image, you need a light probe and an HDRI tool. The light probe consists of a reflective sphere. My question is: Can you simulate HDRI by rendering your scene on a reflective sphere then loading that image into the HDRI tool?