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Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)

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Subject: Help with half-underwater scenes


palagas ( ) posted Tue, 18 May 2004 at 9:20 PM · edited Sat, 23 November 2024 at 11:21 PM

Could someone please tell me what putting a camera into a hole underwater means, and how to make a shell Terrain. I am trying to follow a tutorial, but it doesn't explain how to accomplish these things. Please and Thank You!


draculaz ( ) posted Tue, 18 May 2004 at 10:21 PM

you can do the shell terrain by applying a shell image to a terrain. you can make a hole in the ground through a +/- boolean and move the camera there (through the director's view). it would help if you provided a link to the tut and/or a screenshot of what you're doing. drac


palagas ( ) posted Tue, 18 May 2004 at 10:41 PM

Here is a link of the one that I am trying to make http://www.robinwood.com/Catalog/Technical/BryceTuts/BryceClasses/IBryce5/IBryceLesson5-5.html Thanks for your help


draculaz ( ) posted Tue, 18 May 2004 at 11:28 PM

oh i see. well, follow the tutorial. it basically tells you to put a box or cube inside the water, and place the camera inside it once you've done a +/- boolean to them and grouped them. interesting site. the tuts aren't extremely detailed, but there's some interesting techniques. drac


captor213 ( ) posted Tue, 18 May 2004 at 11:29 PM

The tut says "The water surface needs to have a Positive boolean, and the box needs a Negative boolean and the Null material we made before (so its surface won't interfere with your vision.) Group them to get the clear box for your camera; essentially a hole in the water. Put the camera into the hole." Im pretty sure it means that the water [which is positive] and the box[negative] once you group them it makes a hole in the terrain so basically the negative box cuts into the positive water which creates a "hole" and like it says put the camera where that negative box is. thats what i think.hope it helps??


pogmahone ( ) posted Wed, 19 May 2004 at 2:30 AM

file_109835.jpg

Hi palagas - I've had a quick look at the tutorial (looks great, gonna follow it later) but don't have time to read the whole thing to see what he means by a shell terrain. he may mean that 'solid' should be left unchecked, as in the attached image.


pogmahone ( ) posted Wed, 19 May 2004 at 2:35 AM

file_109836.jpg

...or he may mean to make shells for the bottom of the sea by using an image of a shell? HTH :o)


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