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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)



Subject: Material Room Newbie Question P5


Kristta ( ) posted Wed, 19 May 2004 at 6:45 PM · edited Tue, 14 January 2025 at 11:26 PM

I got Poser 5 for mother's day and have been working on this one character for quite some time. I have however run into a problem. The little girl has a pale pinkish color body but an extremely tanned face and head. I have no clue how to get body, head and face to match. I don't have any add ons for Poser (yet) and am using the default items that came with the program.

While I'm asking for help, I might as well ask if anyone has ever successfully used the figure height options in Poser 5. Every time I try to make a juvenile, I get a person with really short legs from knee to ankle and everything else looks like it came off the adult sized figure. It's funny but frustrating.

Thanks in advance for your help.

Kristta


SamTherapy ( ) posted Wed, 19 May 2004 at 7:13 PM

Material room question - check the diffuse colour for the head and body are the same. They are usually set to white. It's possible there's no texture loaded on the body and the figure is showing a default colour. DAZ figures usually load up as pale pink and untextured. Figure height - forget about using it. It's a holdover from (I think) Poser 3 and doesn't work correctly on later figures. Use the scale dials on the figure's own parameters.

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Ajax ( ) posted Wed, 19 May 2004 at 8:27 PM

If you've used the face room on the figure at all, Poser has probably adjusted the head colours. It seems to do that whenever you use the face room. I think you can turn it off in the settings but I don't use the face room at all so I'm not familiar with how it's done. Check that the diffuse and specular colours are the same for both body and head, as SamTherapy says.


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hauksdottir ( ) posted Thu, 20 May 2004 at 5:13 AM

There are also python scripts for turning everything white, which is very useful. You can then apply one of the free textures to both head and body. Judy can wear V2 textures; I'm not sure if Penny wears V2 textures or textures for the PT and PS children. (You might have to experiment.) Many of the V2 texures will have too much makeup for a child, and possibly pubic hair, but there are some natural textures which ought to work. Carolly


marco-xxx ( ) posted Thu, 20 May 2004 at 5:35 AM

Face texture that doesnt match body texture is a real crap of face room. To avoid face room modifying head texture you can use spawn morph target instead of Apply buttons: this create a morph target for head (named head) and for each eye (named right/left eye if I'm not wrong) so you can also easy mix and remove new face.


OddDitty ( ) posted Thu, 20 May 2004 at 10:09 AM

This is also one of the things that's also documented in the generally terrible manual. The solution is not to apply the texture prior to placement in the material room.


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