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Subject: help creating morph targets in Raydream 5.02


stratmaster ( ) posted Mon, 09 October 2000 at 10:55 PM ยท edited Fri, 09 August 2024 at 7:48 AM

When I try to create a morph target in Raydream v5.02 as in the "Advanced Technics Guide", they will not load as morph targets in Poser v4.0.3.126. I get a error "Target geometry has wrong number of vertices". Does anyone know what is going on? Also, one other thing that doesnn't jive in the tutotial is that I cannot select the entire figure in Raydream, inverse the selection and delete all the parts other than the head.I have been deleting the other parts manually. Is there a technic that I can use with Raydream to create morph targets other than the one I am trying? Thanks for any help on this.


bloodsong ( ) posted Tue, 10 October 2000 at 7:07 PM

heyas; you need to open the obj from the poser geometries directory. then, jump in (double click on the obj, or it's name in the heirarchy window thing. it is probably named something inane like 'hip' or 'rpinky3.') after you jump in, you're in the mesh modeller, and that's where the options you need are. double click on any vertex in the head to automatically select the head. then, on the selection menu, there is the invert selection command. once the selection is inverted, hit the delete key. if the obj opens with all the body parts as different pieces to jump into... you're using the wrong obj import options. try some other ones. (i forget what they are, since i never look at 'em once i had 'em set up right.) after you delete everything else, then mess with the head mesh. jump out and export is as an obj. apply that as the morph target to the figure's head in poser. if you still get a wrong #... it might be the obj export options. also, if you really DON'T have the invert selection option, plus some others down on the bottom of that menu like 'name polygons' and 'name vertices' and such, then you don't have the right patch. unfortunately, there's more than one patch that appear to be the same, but they're not. you should ask on the carrara/ray dream forum about that; they would know more than i do about that :/


Kevin ( ) posted Wed, 11 October 2000 at 12:28 PM

There is an example in the p3 advanced guide, or in the p4 manual.


stratmaster ( ) posted Thu, 12 October 2000 at 10:33 PM

The advanced guide is what I was trying, but the method of selection and deletion of the body parts doesn't work the way it says. I have not figured out how to "jump in" with the entire figure and then delete the parts. I can get everything to work by manually selecting and deleting each part, but what a pain! I would like to know how to select the part I want to work on, invert the selection, and press delete. That would be much quicker. Thanks, Stratmaster


Jaager ( ) posted Fri, 13 October 2000 at 10:48 PM

1)copy the geometry to a new folder 2)Open the file in Compose 3)Select a part -or any combination of parts and save 4)Open this file in RDS as a single object. 5)Double click on it do your morph 6)Save as obj 7)Open in Compose and isolate each group. 8)If you use MTM -Compose will not take this file - it needs the "f" data.


bloodsong ( ) posted Sat, 14 October 2000 at 10:10 AM

heyas; he shouldn't have to do that, jaager. strat, if ray dream isn't 'behaving' the way it says in the tutorial, then you are missing the correct patch, or you're importing the obj wrong. when you open the obj, one thing should appear in your workspace. if all the body parts appear as separate models, that's wrong. if you double click on the object, you should jump in to it, and then be able to do the selections, inversions, etc etc. did you ask over on the carrara/ray dream board about the patch?


Kevin ( ) posted Sat, 14 October 2000 at 10:21 AM

All the RDS patches are, IIRC, stored in the download section of the RDS (or raydream) egroups.com list.


Jaager ( ) posted Sat, 14 October 2000 at 1:47 PM

I think you are missing my point. It is not a matter of having to do this, it is more in the nature of an opportunity. As far as I know, you can only open one group in the MFM at a time. (You can paste additional groups, but for morphs, I would be worried about transitional effects.) But, when you open an object in RDS, there are 3 choices as to how to define just what a group is. You can open the whole figure as a single group, but if doing a head morph, the eyes can get to be a problem, and the size slows RDS down ( especially Vicki -and I bet Michael also.) Suppose you wish to do a morph that spans the chest-abdomen-hip. You can do each separately and guess at how the seams will line up, or you can make a single group of the 3 elements (in Compose) - open this as a single group - do the morph - and separate the elements in Compose. With MTM you can mirror shin-forearm etc as well as elements that span the midline and only have to do the morph on one side. (There are limits as to what MTM will accept, but generally it really can save time.)


bloodsong ( ) posted Sun, 15 October 2000 at 11:41 AM

heyas; oh, i see! :) that would be handy, having compose join the seam vertices when doing a multi-part morph. usually, i just open the whole sucker in rdd, work on the whole figure (or the pieces i want) in the mfm all at once. then export each individually. anyway, i wrote down the obj import thingies that are my default: group id: last name as id (doesnt matter what the name is, just DONT use make one group.) scale factor: 4 mesh object: one object (not one for each group) transpose coordinates: on thanks for the note about the patches, kevin, that's handy to know. :)


Jaager ( ) posted Sun, 15 October 2000 at 12:28 PM

I find that using the whole figure really slows RDS down and the Hide/reveal function is more complicated. I have a library of base groups covering just about every combination that I might need. Try this: in Compose - save a group for each of the following pairs = L&R Collar / L&R Forearm / Shldr/ Thigh/Shin Save them in a folder with MTM. Open one in RDS do a morph on one side - save it - open in MTM - mirror = 2 morphs. The tricky thing is that MTM strips everything but the "v" data and Compose needs the "f" also. But just use a text editor to separate the positive block and negative block into two files = the morphs. (MTM works if you you shrink or expand a seam, but if you move it laterally - it trys to work - but does not.)


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