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Subject: Scaling problem when importing .OBJ


svdl ( ) posted Thu, 27 May 2004 at 5:35 PM · edited Fri, 26 July 2024 at 1:49 AM

I created a complex scene in Poser, too complex for it to render. When I export the complete scene to .OBJ and import the .OBJ into Bryce, the different meshes get scaled differently, so it looks awful. The problem is not in the exported .OBJ, when I imported it into Max, the scene was OK. What happened? And how do I stop Bryce from rescaling those meshes? I use Bryce 5.01 (patched) and put the objects through Grouper. I'm rather new at Bryce, so maybe it's a simple thing.

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pakled ( ) posted Thu, 27 May 2004 at 7:14 PM

As I understand it, Bryce scales everything to a fixed number of Bryce units. If it's seeing the seperate objects as, well, seperate objects, it's scaling them all to the same size. I don't know from Max, but if you combine them into a single object, that might help..and look below for more erudite explanations..;)

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Pryme ( ) posted Thu, 27 May 2004 at 8:08 PM

Pakled is right. You need to combine or "Link" them somehow.


bikermouse ( ) posted Thu, 27 May 2004 at 10:20 PM

a "bryce unit" is 20.48 units long. In the long dimension of your import the .obj will be 2 "bryce units". You will probably have to rescale according to how large your import should be in your scene.


pogmahone ( ) posted Fri, 28 May 2004 at 1:57 AM

I don't often import Poser objects into Bryce, but I do bring in objects made in Wings. No problems with scale if I combine everything before importing, do all scaling/rotating/moving, then separate and apply textures/materials if required. Then re-group and lock.


Kemal ( ) posted Fri, 28 May 2004 at 4:16 AM

Try not exporting Universe (uncheck it) when in Poser, only objects, hope this does it 4 ya !!! :)


Erlik ( ) posted Fri, 28 May 2004 at 9:38 AM

If you exported and imported them separately, you get problems. Use the box trick. In Poser, enclose the whole scene in a big box primitive. Now, export one of the objects and the box, import into Bryce, delete the box, don't touch anything else, except for applying the textures properly. Repeat for every item in the scene. Now you get the scene as it was in Poser. Group everything together in order to drop onto ground or similar actions. You can try that with exporting the whole scene enclosed in a box.

-- erlik


svdl ( ) posted Fri, 28 May 2004 at 9:46 AM

THanks, I'll try both the "box" method and the "no universe" method. I'll let you know what happened.

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bikermouse ( ) posted Fri, 28 May 2004 at 3:37 PM · edited Fri, 28 May 2004 at 3:40 PM

Once you've got the whole thing into Bryce you might be able to seperate it by ungrouping the major meshes from each other should you need to adjust for height or something, but what I was saying is whether you import a group or one object, what you import will be 2 "Bryce units" long. You could either prepare your scene for that by selecting everything and resizing the entire scene using the resize option in the edit menu at the top of the
Bryce window or adjust the group to fit the scene once it's imported ... and yes you never want to include the poser universe, just the Poser objects you are interested in. It is implicitly much easier to pose them in Poser and export them as a group than to try to deal with importing individual models into Bryce. Also if you plan to work with textures once the group is imported into Bryce it might be a problem if you forget to choose only the meshes you're interested in working with and instead choose the whole group, which you're no doubt aware of.

  • TJ

Message edited on: 05/28/2004 15:40


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