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Bryce F.A.Q (Last Updated: 2024 Nov 12 7:03 am)

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Subject: Help: Warp Engine Glow in Bryce 3.1 - How?


gdavis3d ( ) posted Mon, 16 October 2000 at 12:20 PM · edited Thu, 14 November 2024 at 11:46 AM

How do you do the Warp Engine glow effect in Bryce 3.1? I have been through the 30 Min Fighter tutorial by Digital@Sparky and the Bryce 3.1 User's Guide but I still don't have a clue. Would it have something to do with the material's Ambience or Specularity (is that the right term?) setting? Any suggestions would be greatly appreciated.


gdavis3d ( ) posted Mon, 16 October 2000 at 12:21 PM

Sorry, Digital&Sparky for misspelling your handle.


Flickerstreak ( ) posted Tue, 17 October 2000 at 11:36 AM

glowing effects are typically produced by a) very high Ambient settings on the glowing object's material, and b) making sure that the 'Ambient Color' setting in the Sky&Fog palette is set to a bright color. Otherwise the glow effect in part (a) won't work.


weirdass ( ) posted Tue, 17 October 2000 at 12:38 PM

Attached Link: http://www.weirdass.net

also, try setting specular color to the glowey color. Then set it to not cast, receive, or self shadow. Mitch


jakeh ( ) posted Wed, 18 October 2000 at 2:01 AM

I've had good luck (Bryce 3.1 also) by starting with a sphere, then applying the "Fuzzy Blue Sphere" material (third one in the "Complex fx" category). The important thing with this material is that it's set to "fuzzy" in the Materials lab, which softens the edges and helps give the "glow" effect. As stated by someone else, deselect "cast shadows" and "receive shadows" in the Materials lab, and crank up the "Ambience" control, and lower the "Diffusion" control somewhat (or even all the way off). The default "Ambient" blue color is likely too dark for you, so make it a brighter shade of blue. The glow can be softened further by turning up the "transparency" control in the Materials lab. Try turning down the specularity, you may or may not want any of that effect on the glow. As also mentioned previously, the "Ambience Color" under the "Sky&Fog" palette must be set to a bright level. Of course you can manipulate the sphere's shape, or use another shape (or glow color) altogether. Anyway, I've gotten a decent "Star Trek"-like engine glow with this method.... -jakeh


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