Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 10 10:15 am)
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I've not used the loft tool much but in my experience problems in the Vertex Modeler are often caused because a vertex is not exactly where you think it is. So for lofting it probably helps to make sure all vertices for a single cross-section are on the same plane. Using one of the 'plane' views (Front, Top etc.) is a safer bet for moving/adding vertices than the Director's View. Having said that, I'm not sure that the Spline Modeller isn't a quicker and more versitile way of doing anything involving cross-sections. And if you need to use the VM, link the vertices by hand and then fill the polys. HTH Mark
Yes. Both polylines are in their own plane, and the planes are parallel to each other. I've been drawing polylines and then trying to loft them. I haven't tried using the 'link' tool to make sure the polyline is solid. I'll give that a shot. Thanks.
I know I can do lofts in the spline modeler but my intent is to learn all the tools in the vertex modeler ;)
Message edited on: 06/07/2004 07:45
The other thing that bugs Carrara's loft is winding order. If you take the same polyline, duplicate and FLIP, Carrara will flip trying to loft between them. My best luck in lofting has been to loft smaller parts of the polyline. I've been doing a lot of stuff lately, like that space ship I posted, where I duplicated a complex object then lofted the gap to the previous one.
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I've been experimenting with the 'loft' tool in the vertex modeler. So far it has only worked properly once out of about a dozen tries with different shapes and such. I know about not mixing closed and open lines. Are there other requirements for a proper loft that aren't mentioned in the manual, or is it just buggy? Thanks for any feedback.