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Subject: Realistic Clouds in Bryce?


shadowdragonlord ( ) posted Tue, 22 June 2004 at 11:52 PM · edited Thu, 28 November 2024 at 11:44 PM

file_113767.jpg

The age-old question arises... SO, let's see everyone's latest techniques on skies and stuff! Here's a new technique of mine : 1 spotlight, 1 volumetric plane, no sun, but the atmosphere IS on. There are some off-screen artifacts due to the spotlight's falloff, but some radial-light tweaking might fix that. No postwork.


orbital ( ) posted Wed, 23 June 2004 at 2:42 AM

Beautiful work, and nice technique thanks for sharing.

http://joevinton.blogspot.com/


DJB ( ) posted Wed, 23 June 2004 at 3:12 AM

file_113768.jpg

My technique is to have sheres with volumetrics and then set each color in the skylab.The clouds are also modified in the phases.Think I have the terminology right.If not Look at the pic and this is what I do

"The happiness of a man in this life does not consist in the absence but in the mastery of his passions."



jstsittinghere ( ) posted Wed, 23 June 2004 at 8:28 AM

file_113769.jpg

skylab, no cumulus,deep texture (phase 514)


shadowdragonlord ( ) posted Wed, 23 June 2004 at 3:51 PM

file_113770.jpg

Here's the same sky, but with a different material applied to the spotlight, and a different Master Shadow color (blue). Renders in just under an hour, at this resolution, so it's unacceptable for animation.


shadowdragonlord ( ) posted Wed, 23 June 2004 at 4:20 PM

dBGrafix, I'm curious about yuor technique, perhaps you could post a screenshot of your scene? I THINK I have it figured out, but not quite...?


DJB ( ) posted Wed, 23 June 2004 at 5:46 PM

file_113771.jpg

I also added a plane and dropped it quite low with silver metal mat.

"The happiness of a man in this life does not consist in the absence but in the mastery of his passions."



nesibus ( ) posted Wed, 23 June 2004 at 6:05 PM

file_113772.jpg

I like using the balls for clouds


haloedrain ( ) posted Wed, 23 June 2004 at 8:01 PM

file_113773.jpg

We must be on the same wavelength, I've been working on this too! this is a volumetric slab + skylab stratus and haze in other words, the same as shadowdragonlord (man, that's a long handle....), but without the radial ;) I'm using this one for my challenge entry


MuddyGrub ( ) posted Wed, 23 June 2004 at 9:13 PM

I'd like to hear the stats on Nesibus' render. Bryce preset material? Wireframe screen shot? Render time?


AgentSmith ( ) posted Thu, 24 June 2004 at 4:08 AM

file_113774.jpg

Default Bryce sky, tweaked default Bryce volumetric mat on a single sphere, sun is the only light source. I could have rendered it with a higher volume quality to get rid of the evident grain, but was in a hurry. AgentSmith

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


shadowdragonlord ( ) posted Thu, 24 June 2004 at 12:28 PM

Nice work, AS... Perhaps the "Sky Integration" feature would yield cloud-shadows a little closer to those the skylab is producing, as well?


AgentSmith ( ) posted Thu, 24 June 2004 at 12:30 PM

Good question, didn't occur to me, I'll have to try it out... AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


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