Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Oct 30 3:44 am)
If you have Bryce 5, try using low transparency settings, plus blurred transmissions. I'll try this out myself in a test image to see if it would work.
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
Try the blurred transmissions. It is controlled by the specular colour in the mat lab. I think it is that the darker it is the greater the degree of blur. If you are looking for crisp shadows then I am not sure if you can do it without resorting to a trick such as appling the shadow as a texture overlay on the visible side. Look forward to seeing if anyone has some other ideas on this!
Pass no temptation lightly by, for one never knows when it may pass again!
Message edited on: 06/23/2004 11:41
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
You could probably do it in post with a blur in a paint prog. But I like the effect here.
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
Thanks for the correction as to specular halo. One of those as soon as someone says it, you go Yup! That's it! moments. As to the crisp shadows, short of C4D (which has a shader to do just that) I think you would have to trick it in Bryce. Those premium render settings are costly but oh so cool!
Pass no temptation lightly by, for one never knows when it may pass again!
You can also apply a bump texture to the glass material. That also works (at least that's how one does an approximation of a blurred transmission in Bryce 4.)
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Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
I've seen that texture. It is really cool. Haven't quite thought of a render to use it in. The more I think about it, the more I think what I want is rice paper. I'm gonna play tomorrow. My PC is currently chugging away on a long render. For the second time! Really annoying. I paused and saved and then didn't notice I moved the viewpoint very slightly, saved again and of course lost the saved render and it wanted to start from scratch. THEN showed my fiancee what it had rendered so far. "It's a bit dark isn't it?" NEVER show anyone a render halfway through. ;-) Rant over. I guess it's bed time.
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I've done something like what pauljs metions with a very high frequency bump map on a glass material to get that effect. Didn't look too bad (from memory).
Dreams are just nightmares on prozac...
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Yup, a bump on the glass is going to render faster than using blurred transmissions. You can get similar effects using a bump at 16 rays per pixel, rather than blurred transmissions at an even higher ray per pixel. I use the "sandy" preset under the Sand catagory in the DTE Textures. I'll scale it up to 100% at least, sometimes up to 1000%, and then wrap it "World Cubic". I make the bump level very small, around 0.3 AgentSmith
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Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Aw darn, reading through this thread I thought this was going to turn into a rant on fiancees and significant others in general. I was going to add that my fiancee has limited me to 2 hours a day on the comp because I ignore everything else. I've learned to get up really early in the morning now or else I just wait until she's just fallen asleep. She's learned to wake up when I'm not in bed though. A tricky one she is. Anyways I'll continue with not saying anything important elsewhere now. I just had to add my 3 cents.
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I've been playing around with settings and thought it may be quicker to ask. I want to create an opaque window. Like frosted glass, it has to let light through (or not in the case of shadows) but not be transparent. Anyone know the correct settings to (for example) change standard glass into frosted or opaque glass.
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Phillip Drawbridge
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