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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 15 9:11 am)



Subject: Painting clothing on body


Francemi ( ) posted Wed, 30 June 2004 at 8:29 PM · edited Sat, 16 November 2024 at 5:56 AM

Hello, Since I don't have clothes for Sara, I thought I'd paint some on her bodymap. I have downloaded the noNipples morph and applied it to her body so she is all set to receive the clothing mats... BUT I can't figure out how to apply that to her without removing the original body mat. I use Poser5 SR4. Is there a way? Thanks. France

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nickedshield ( ) posted Wed, 30 June 2004 at 11:21 PM

If it's a standard morph, click on her chest; from the options window select add morph target. Locate the no_nipple morph. Give it a name then click OK. If you get an error, wrong number of vertices, try selecting each collar and apply the morph to each.

I must remember to remember what it was I had to remember.


Tashar59 ( ) posted Wed, 30 June 2004 at 11:45 PM

Is it the morph or the mats you can't figure out how to apply? The Mat is easy. If you have the body texture painted and saved to a folder. Open the original mat with wordpad/notepad/whatever you use. Scroll till you find your first line that uses the body jpg. Out line it, then Edit>Replace. Write in the new body jpg and hit Replace All. Save as new name, you don't want to loss the original. Better if you put the new texture in the same folder as the old one. You won't have to change the path, just the tex name. If the morph, what nickedshield said.


Francemi ( ) posted Thu, 01 July 2004 at 12:38 AM

I applied the morph and although it is not perfect, it helps. It's the texture itself I am having problems with. The template I have for Sara's body is weird and it is very hard to create a seamless texture. I remapped and created another template, more easy to use, but if I use that new template to create the texture, it applies the texture in spirals instead of filling the body parts with it. Does that mean I would have to save a new object after I remap? If it is so, it wouldn't be much help for me because then I wouldn't be able to reconstitute the model. I know, I have many other models, but I kind of like that Sara after all and I'd like to be able to dress her. ;o) France

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Francemi ( ) posted Thu, 01 July 2004 at 1:20 AM

file_114719.jpg

This is the best I can do with Sara's body template. I guess I'll make some clothes for me but I wouldn't share them because of that stupid seam all the way down her back and on her shoulders.

France

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Tashar59 ( ) posted Thu, 01 July 2004 at 2:26 AM

Yes, you would need to save the new object. You can even change the original CR2 to look for the new obj, same way I said for mat above. You could use RTE to encode the new obj. so others who have the original obj can decode it. RTEncoder can be found in free stuff here I think, if not Poserpros, if you don't already have it. I think the tex you show here looks good, seams are the hardest part to get right, at lest for me. There are software that you can paint right on the obj, too expensive for me. You could make the cloth tex as a PSD file, others could layer it over thier own texture.


TrekkieGrrrl ( ) posted Thu, 01 July 2004 at 3:52 AM

Actually Sara's template is one of the ultra unwrapped ones that should make texturing easier :o) but you'll get seams no matter which mapping you use. The trick is to blend them best possible - something that can be HARD with patterns :o)

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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Francemi ( ) posted Thu, 01 July 2004 at 7:55 AM

beryld: what software are you talking about that we can paint directly on the objects? I have the RTEncoder... I find it easy to decode, but is it that easy to encode? ernyoka1: I didn't find it so. I don't have problem making seamless textures with a map that is symmetric, somehow. Sara's template looks like an overblown Sara! And with parts that I don't even know to what they belongs, like the handles at the side of her chest. And there is no straight lines anywhere, it's all (avec des pointes partout) - sorry I don't know how to say it in English, I think it is either "wedges" or "edges" I know that by painting clothes directly on the body, she will always have to dress "sexy" but it's better than no clothes at all, I suppose. lol France

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Francemi ( ) posted Thu, 01 July 2004 at 8:01 AM

I forgot to mention a few things: 1) Even if I don't texture the clothing, just add a plain color, the seam is there anyway. I know because before I applied a texture to this suit, I tried just to see how it would look and how to actually apply the texture to some parts without taking out the original body texture for the rest of Sara. 2) If I wanted to encode the new object, would I have to take the original Sara2 object or could I do it with morphs applied (head morphs and/or other morphs)? Thanks again for all your help! France

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vilters ( ) posted Thu, 01 July 2004 at 10:41 AM

Hey , a suggestion : use the texture above and create a displacecment map from it. Y'll be amazed at the results. Tony

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
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Francemi ( ) posted Thu, 01 July 2004 at 11:23 AM

I don't know how to create a displacement map. I don't even know WHAT IS a displacement map. ;o( France

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nickedshield ( ) posted Thu, 01 July 2004 at 11:38 AM

The displacement map is a funtion in the P5 Material Room. I haven't used it so can offer no suggestions.

I must remember to remember what it was I had to remember.


TrekkieGrrrl ( ) posted Thu, 01 July 2004 at 12:08 PM

file_114720.jpg

A displacement map is like a bumpmap on steroids *L* The big difference is that a displacement map actually MOVES vertices at rendertime, a bump map only creates the illusion of doing so.

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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Francemi ( ) posted Thu, 01 July 2004 at 12:19 PM

WOW! That is great but... how do we do that? And how could we apply this kind of map to clothing painted on body texture? France

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TrekkieGrrrl ( ) posted Thu, 01 July 2004 at 12:52 PM

file_114721.jpg

Here's an example of the settings for the mesh ball :o) The texture is one of thse that comes with Poser 5, In Materials - HMann - Displaced. Remember to render with firefly.

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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Francemi ( ) posted Thu, 01 July 2004 at 12:54 PM

Thanks. What kind of displacement map would do for clothing on the body texture? France

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TrekkieGrrrl ( ) posted Thu, 01 July 2004 at 12:58 PM

Whatever you want to pop out should be white on a basically middle grey background. Things like seams and/or buttons are great for a displacement map.

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Francemi ( ) posted Thu, 01 July 2004 at 1:04 PM

Thank you, I will play with that when I feel better. Why do we have to render with Firefly? Does that mean that if I were to create textures for clothing painted on Sara's body and use a displacement map for them, Poser4 users wouldn't be able to use that texture? France

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TrekkieGrrrl ( ) posted Thu, 01 July 2004 at 1:14 PM

Yes, displacement maps is a Poser 5 - only feature.

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Francemi ( ) posted Thu, 01 July 2004 at 1:24 PM

Ok thank you. I will still have a look at that but I won't create textures to offer on my website if a large part of Poser users can't use them. BUT I like learning new stuff about Poser so thanks again! France

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Tashar59 ( ) posted Thu, 01 July 2004 at 11:49 PM

I think Bodypaint is one of the software, been awhile sence I looked. It is a question asked often here, maybe a search. I can't do a search for you, dial-up and R'sity's search engine don't mix well. Yes, you need to use the orignal Sara to encode. I will post the tut link when I find it.


12rounds ( ) posted Fri, 02 July 2004 at 2:11 AM

Deep Paint 3D by Right Hemisphere is one of the softwares that can be used to paint directly on an OBJ model and to create texture maps for it afterwards.


Francemi ( ) posted Fri, 02 July 2004 at 5:00 AM

Deep Paint 3D by Right Hemisphere... << I have that program but I installed it in my PSP7 plugins. Do I have to install it elsewhere to be able to use it to paint directly on objects? France

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AntoniaTiger ( ) posted Fri, 02 July 2004 at 2:32 PM

I recall seeing something about differences between bumpmaps and displacement maps -- it's worth trying a Poser 4 bumpmap as a Poser 5 displacement map, and vice versa. Seams in general -- some UV maps are better than others, but I've found that some do suffer from "projection" problems, Projection being used in something of the same sense as a mapmaker might, putting a 3d globe on a 2d map. Patterns get stretched enormously, and one pixel missing on the texturemap becomes a huge gap on the rendered figure.


diolma ( ) posted Fri, 02 July 2004 at 5:23 PM

France, should you want to play about with displacement, (and, yes, it's really worth playing with) just remember that: 1. Use the Firefly renderer (Displacement doesn't work in P4 renderer). 2. In the FF render settings, ensure that "Use Diplacement" is checked, and set the "minimum displacement bounds" to a little ABOVE (ie greater than) the maximimum value you use for any displacement. (Counter-intuitive, but true.) 3. FF can displace both positively and negatively. 0 (black) = NO displacement. Mid-grey (0.5) = 1/2 displacement. White (1.0) = full displacement. 4. You can get negative (inward) displacement (should you really want it, probably not for clothing) by plugging a grey-scale map (or whatever) into a math node and subtracting (eg) 0.5 from it. 5. For clothing, keep the values fairly small. Displacement can distort quite dramatically! 6.. errm .. I could go on (and on), but I suspect that that's enough to go on with for now.. Oh, and yes: The difference between bump maps and displacement is that bump maps only affect shadows/highlights on an unchanged surface; displacement causes actual movement of the surfaces. That is, if you look at a (rendered) bump-mapped plane from any other angle than the front, it'll appear flat (with strange shadows/highlights); a similarly displaced plane will show actual bumps (giving reason for the shadows/highlights). Cheers, Diolma



Francemi ( ) posted Fri, 02 July 2004 at 9:14 PM

Thanks Diolma! I've saved that in a textfile for future reference. ;o) France

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AntoniaTiger ( ) posted Sat, 03 July 2004 at 1:19 AM

Fascinating stuff... One question -- how does a displacement map compare with a morph? A morph moves the vertices of an object, and so can't put a bump (such as a scar) in the middle of a facet of a mesh. Right? So a displacement map can produce that sort of small, local, change to a surface, and so could add a lot of detail to a low-polygon object. Have I got that right?


TrekkieGrrrl ( ) posted Sat, 03 July 2004 at 8:19 AM

In theory yes, AntoniaTiger. Some effects, now made with morphs could as well be made with a good displacement map (like the ridges in the nose and forehead of a klingon) The main "problem" is that it is limited to use inside Poser 5 (though some other programs uses displacement too). In general we've only just begun scratching the surface of displacement maps in Poser, partly because so many still uses Poser 4, and to ensure backwards compatibility, content creators are hesitant to jump to "Poser 5 only" products. That's also why there's so little dynamic clothes (at least I thik so)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



diolma ( ) posted Sat, 03 July 2004 at 2:22 PM

AntoniaTiger, yes. Displacement actually adds "micropolygons" to the surface being rendered. To see this in effect, take a lo-poly cube or sphere and (in the Materials room), plug a noise node (3D Textures) into the displacement socket. Leave the value set to 1; set the rendering options to "Use Displacement", set "minimum bounds" to 1.1 and render. Marvel at the square/round hedgehog that appears:-)) One thing to be careful about when using displacement; where surfaces join together (eg the edges of a cube) ensure that whatever map/algorithm you use are virtually zero at that point, because otherwise you'll get gaps. Displacement acts along the normal of a surface, so if 2 surfaces are facing different directions, the displacements don't match. If they ARE in the same plane, then as long as the values match along the border, all should be OK. For clothing, since the displacement will usually be tiny, any gaps should be easily remedied in post-work. (no worse than having to fix those "extreme pose" distortions on an unclothed body.. Cheers, Diolma



Riddokun ( ) posted Sun, 04 July 2004 at 2:47 AM

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