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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Large Render Freeze prolem in Poser 5


imagist ( ) posted Fri, 02 July 2004 at 10:10 AM ยท edited Sat, 11 January 2025 at 3:48 PM

Content Advisory! This message contains nudity

file_114877.jpg

Hi All I have a problem with Poser stalling when working on a hi resolution image

The file is about 180 Meg
The Render is set for production
Firefly on
Use displacement maps set at 0.00
Raytacing on
Cast shadows on
Smooth polygons on
Remove back facing off
Use texture filtering on

the Resolution is set to 200 dpi and the sise is 8"x8"

my PC is a 3 Gig P4 1 gig Ram 128 meg graphics card

it will render if I reduce it down in size but then it looks pixilated when you zoom in
I have succeeded before on oter images

Am I trying to do to much

Regards

Keith


iamonk ( ) posted Fri, 02 July 2004 at 11:43 AM

Try decreasing the bucket size to 16 or less.


KarenJ ( ) posted Fri, 02 July 2004 at 2:02 PM

Why do you have ray tracing on? I don't see anything in the above pic that is reflective. Or did you turn it off for this render? Maybe use a reflection map on the car's outside instead. Ray tracing is very processor and memory-intensive. BTW, you might want to move your V3's hip down a little as she looks like she's levitating right now ;-)


"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan Shire


imagist ( ) posted Fri, 02 July 2004 at 5:47 PM

Hi Thanks for your replys and I am studying my windows task manager to see what my set up is possible of coping with before it freezes the bucket Idea and the ray trace option seem sound ideas and I thank you for your input I shall continue to work on this draft till I can achieve a good finished result without to much post work By the way is 1 gig of ram enough for this type of work Regards Keith


iamonk ( ) posted Sat, 03 July 2004 at 12:08 AM

1 gig should be fine. I have 1.5, I've never had any app use that much. It does allow me to use a smaller swap file and reclaim some disk space. You should probably enter a value for displacement if you are using it, if not you can uncheck it. Unless you are using raytraced shadows, reflections, or refractions, you can uncheck raytracing. Raytrace bounces should be kept to a minimum also. Yes, if you are doing alot of chrome and want perfect reflections, you could go higher. I usually stick with 2 to start. Keep the lights to a minimum, as well shadow map size. If you don't need a particular light to cast a shadow you can turn shadows off for that light. Removing backfacing could shave some time off. I haven't used texture filtering all that much, I guess if you aren't doing closeups, you could limit the map size and use the filtering to compensate for the smaller map. This would be nice if you had the option for each object, instead of the whole scene. As far as locking up, setting the bucket low should help the most, in my opinion. I go with a 32, for lots of raytracing, I go as low as 8. If you trim the fat, Firefly ain't too bad.


imagist ( ) posted Sat, 03 July 2004 at 3:44 AM

Hi Mark many thanks for your reply, you have given me lots to try out and I will be recording the details to see which is helping to make large images without loss of detail. I have just re-booted and have closed un-necessary apps running in the background and then in Poser Render options un-ticked Raytrace but left the others on with a Bucket of 16, A size of 2155X1616 pixel and a res of 200 and it flew throw with no problem so I think that I can now move on to artist content and style a much harder problem ;-) So thanks again for your help and I love you "Hope" image it is gorgeous Regards Keith


iamonk ( ) posted Sat, 03 July 2004 at 9:08 AM

Thank you. I've had more time to "play" with P5, than time to actually accomplish something.


poser ( ) posted Sun, 04 July 2004 at 12:57 PM

Also always check the size of the textures for each item. I once had a problem rendering a complicated image until I reduced the sizes of several textures. For example, one pair of shoe props used a leather texture that was 4000x4000! I saved the original and reduced it in photoshop to 1000x1000 which was more than enough for my purposes.


imagist ( ) posted Fri, 09 July 2004 at 3:51 AM

Content Advisory! This message contains nudity

file_114878.jpg

Hi all well this is the completed image and thanks to your help I had no more trouble and I made an image large enough to display the detail that I was looking for. egrs keith


imagist ( ) posted Fri, 09 July 2004 at 3:53 AM

I ment regards Keith Dam these cordless keyboards LOL


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