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Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)

 

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Subject: Now for something completely different...


cckens ( ) posted Mon, 12 July 2004 at 1:34 PM · edited Fri, 22 November 2024 at 3:40 PM

Attached Link: http://www.kenzden.com/movies.htm

For me at any rate... I've had A-Kuro's Multimorph plug-in for about 2 months now and I had an idea on a small side project with one of my characters. This one is not robotic looking, but rather anthropomorphic. I figured I'd "skin and bone" him, but when I found multimorph, I decided to give it a try. I took a clip from a song (Special "no-prize" to the one who guesses it) and tried it after creating the morphs. It worked better than I could imagine.

Unfortunately, my machine took a dump shortly after creating the clip and I lost all the data files I had for this and a few other projects. Trust me, the K'chk files are safely backed up on CD and DVD, but all other objects that I had previously created were wiped! Still I thought that others might like to see Multimorph in action...

Click the link and choose the top one... only available in AVI - DivX and I can't really make a Quicktime version as I don't have those files anymore... oh, well...
Enjoy!
Ken
dork.gif OOPS, forgot the link... K

Message edited on: 07/12/2004 13:34


mateo_sancarlos ( ) posted Mon, 12 July 2004 at 1:50 PM

The face morph movie clip is pretty good, the one where the old guy is singing "oh, ho, ho, ho". Phonemes are tricky. There may be 50 or more of them in some languages, so perhaps there are some packages for them in Multimorph like there are in Poser.


cckens ( ) posted Mon, 12 July 2004 at 1:55 PM

Mateo, There are 12 total morphs for this face. The clip only used 3 of them... The closed mouth, the "Oh" and the "Wha" phenomes. I modelled each of them from the original face design. It would have been comprehensive enough to do a fairly sizable dialogue bit... had it survived. Now I have to remodel the morphs from the original saved design... no small feat.... Ken dork.gif


bluetone ( ) posted Mon, 12 July 2004 at 1:56 PM

How long did that take, and what kind fo things did you find good about the plugin and what did you find to be difficult to work with? Oh yeah. 'Kung-Fu Fighting'


todd71 ( ) posted Mon, 12 July 2004 at 2:24 PM

so you have to create a morph for each mouth movement..then are you replacing/keyframing the head each time and morphing between the 2 heads or does just having the morph available on the timeline make it work?


cckens ( ) posted Mon, 12 July 2004 at 2:44 PM

Blue and todd, The interface in Multimorph is pretty simplistic. You create the morphs from an original and set them in a group to the side (hide them or otherwise). You then add a modifier to the original object that targets the group of morphs. The morph targets then become sliders that range from -3 to +3 (+1 being the morph iteslf). If you exceed +1 or go into -'ve numbers, the modifier exagerates the morph which can get really cool. I love the fact that the modifier exagerates the morphs you create, just like other morphing software (like in Poser). The interface is really easy to understand, and can be expanded up to however many you need. Each target group can hold 10 morphs, so if you animate a face you shouldn't need more than 2 or 3 groups. What I don't like are things that this software can't account for. The morphing process is perfect, IF YOU KNOW HOW YOU ARE GOING TO MOVE THE FACE. In my case I had to rebuild the morphs because I needed to add the teeth and gums to the morphs. This allowed me to maintain a realistic Phenome with teeth (but no tongue, not in public at any rate... ;] ). The keyframins is done just like anything else in CS, so you have to be careful otherwise you have a couple of different morphs vying for attention (CS has a habit of doing wierd things if you don't keyframe correctly). There aren't really any things that I don't like about this plug in, though. It takes a bit of time to get your own naming conventions down and if you are doing facial animation you may want to do a bit of 'net treading to find out about pheomes and such. Also, if you are going to lipsync stuff, get used to creating and using "dope sheets" to set up for accurate keyframes. Magpie is a good way to start, but it can be a bit confusing at first. Any other questions... Ken dork.gif


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