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Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)

 

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Subject: Skinning vs IK?


todd71 ( ) posted Mon, 19 July 2004 at 2:30 PM · edited Fri, 08 November 2024 at 8:55 AM

anyone have a preference? im hoping to do this humanoid model and im not sure which i should go with...if ones easier than the other or not...


nomuse ( ) posted Mon, 19 July 2004 at 8:58 PM

I am confused by the question.


todd71 ( ) posted Mon, 19 July 2004 at 9:11 PM

IK is just setting the joints isnt it or am i confused? like using a spehere as a ball joint... where skinning a model is adding bones and having to set the parameters? yes/no?


mdesmarais ( ) posted Mon, 19 July 2004 at 9:34 PM

You can use IK on bones. . . IK just control the relationships between parts. If you want smooth, organic limbs, you need to use bones. If you are using mechanical type joints, you don't need bones. Either way, if you want the elbow to move when you move the hand, you need IK. Markd


todd71 ( ) posted Mon, 19 July 2004 at 9:39 PM

hmmmm...ok thanks...:)


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