Thu, Nov 14, 2:09 PM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Nov 12 7:03 am)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: UV Mapping revisited


briggsbob ( ) posted Wed, 21 July 2004 at 2:02 PM ยท edited Thu, 14 November 2024 at 2:09 PM

About a year ago I puzzled out how to put aircraft registration numbers on wings and fuselage of an .obj aircraft image using UV Mapper. Despite the documentation that I have saved from that time the old brain will not yield the method now. After I load model, accept the stats box, go to edit and select by group, I do not seem to be able to move the wings or the fuselage away from the full screen of what looks like the effect of a dozen hens scratching. Any help would be appreciated. Bob


Arianod ( ) posted Wed, 21 July 2004 at 2:21 PM

Did you use Edit/Tile (by group/material)? This usually turns the pile of tangled wire into something recognizable. :) lee


danamo ( ) posted Wed, 21 July 2004 at 5:09 PM

Yeah, also remember that you can scale individual groups/materials up(using + or * keys on your keypad) or down(using - or / keys on your keypad) depending on how much detail you want to add to that section.


Stephen Ray ( ) posted Wed, 21 July 2004 at 5:17 PM

Here's a quick run through using UV mapper classic. Yes do as Arianod described and tile by group or material. This will separate the model by groups or material. But you may now find the uvs to be to small for detail. So select by Groups or Materials,( Edit/Select ) and scale the parts ( Click & drag the dots of the selection outline ) Then drag the part to a place where it will not interfere with other part. You can also change the way any group or material is mapped, by using Edit/New UV Map while the part is selected. This way you can change the Axis it is mapped to, and if it is mapped front and back. and it's mapping style. After all the parts have been scaled, moved, and remapped, save the Model and the Map, Be sure to set the size of the map to be saved using Edit/Setting.

Stephen Ray



briggsbob ( ) posted Wed, 21 July 2004 at 5:43 PM

file_118040.jpg

This is the DHC-2 Beaver that requires registration numbers both on the wings and on the fuselage. Thank you for your help to date but I am sure I will be asking more questions. Bob


pakled ( ) posted Wed, 21 July 2004 at 10:05 PM

don't fergit there's also a UVMapping forum here as well..if ya wanna go to the source..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


GROINGRINDER ( ) posted Thu, 22 July 2004 at 8:19 AM

Attached Link: uv mapper aircraft tutorial

.....and it appears you have quite a nice one here. The best bush planes ever!!! Seems funny that the best BUSH plane is called a BEAVER doesn't it???


pogmahone ( ) posted Thu, 22 July 2004 at 10:32 AM

...only to someone named GROINGRINDER ROTFLMAO


pakled ( ) posted Thu, 22 July 2004 at 11:59 AM

I'm still wondering how a character in th 50's TV show could be called Beaver Cleaver..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


ysvry ( ) posted Thu, 22 July 2004 at 6:40 PM

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.