Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)
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heyas; that occurs because ray dream connects the dots on the uvmap, so to speak. (if you look at an obj (in uvmapper) that you import then export from ray dream, you can see how it makes quite a mess.) the connecting lines go across the texture map's white spaces, which gives you those white seams. it might help if you fill that white background with a flesh tone, or whatever texture you are using.
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When I import a Poser figure as a OBJ file in RDS and apply it's texture map via the shader editor, there are seams between the front and back body textures that won't go away. It's very ugly and makes RDS unusable for me if I can't get rid of that problem. Does anyone have a solution?