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Subject: Dark Places:The back alley *Texture previews*


stonemason ( ) posted Thu, 05 August 2004 at 7:52 AM · edited Thu, 28 November 2024 at 12:39 PM

file_120516.jpg

getting close to packaging this thing up now so I thought it time to show my progress, I may end up changing the brick texture on the left wall to a less obviously tiled plaster texture...other than that its pretty much done, Cheers Stefan

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stonemason ( ) posted Thu, 05 August 2004 at 7:54 AM
stonemason ( ) posted Thu, 05 August 2004 at 7:55 AM

file_120519.jpg

No he's not missing,just wanted to do this texture ;)

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Moebius87 ( ) posted Thu, 05 August 2004 at 7:56 AM

Awesome!!!

Mind Over Matter
"If you don't mind, then it don't matter."


Evchen76 ( ) posted Thu, 05 August 2004 at 7:59 AM

Thats fantastic Stefan!!!! I found her http://www.renderosity.com/viewed.ez?galleryid=701294 lol What i got now? a Million? lol Eva


Lunaseas ( ) posted Thu, 05 August 2004 at 8:10 AM

love your sets, just wonderful stuff


Fatale ( ) posted Thu, 05 August 2004 at 8:12 AM

that is easily the most gorgeous lost pet poster I've ever seen lol amaaaaazing work, you rock!


Xena ( ) posted Thu, 05 August 2004 at 8:24 AM

Wow! I can't believe how extra amazing the textures are. Are they rendered in Poser? And if so would you pretty please include the light setting??? puppy dog eyes


FishNose ( ) posted Thu, 05 August 2004 at 8:48 AM

Excellent! But I find the 'ground' tex a little strange - it looks very light in relation to the rest, here even light green. I assume it's dirty tarmac, so it should be darker. ?? :] Fish


Daio ( ) posted Thu, 05 August 2004 at 8:54 AM

Looks great!!

"Do not meddle in the affairs of cats, for they are subtle and will piss on your computer." -- Bruce Graham


stonemason ( ) posted Thu, 05 August 2004 at 8:57 AM · edited Thu, 05 August 2004 at 8:58 AM

yep the ground will propably change too:)

Xena.this is rendered in Max using 3 spotlights with raytraced shadows,very basic set up,haven't shifted it into Poser yet with all the textures.

Message edited on: 08/05/2004 08:58

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stonemason ( ) posted Thu, 05 August 2004 at 9:05 AM

file_120520.jpg

lots of moving parts too :) at this stage it has over 80 material zones :)..that may be a little excessive so I'll try and cull that back a little Cheers Stefan

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rrkknight3 ( ) posted Thu, 05 August 2004 at 10:49 AM

Like everyone else who has responded, I love your work and have all of it I can afford.

When I see an artist say they are going to remove something which is already present, I cringe. There will be moments in my rendering work where I'll want to change the level of detail in the object so that I can get a good closeup. For example, in your last image (at this time at least), I would definitely raise the resolution on both the pallet and maybe on the steps as I moved the camera closer to avoid that Poser blurry look.

If it's already subdivided into objects, this might let me fix renderings where a culled one would not.

I know that this needs to be balanced against the size of the package and the need for it to be usable on a wide variety of platforms, but, if you've already done the work, please somehow let those of us who buy it get at it.


ElorOnceDark ( ) posted Thu, 05 August 2004 at 11:08 AM

Wow! Awesome work Stef! The detail on the grafitti is incredible!


noggin ( ) posted Thu, 05 August 2004 at 1:58 PM

Exquisite texturing WIP! This is a most superb set. I realise this is just a WIP but please please_ really rusty gruddy texture on the drainpipes AND some nice grotty stain lines on the brickwork where the pipes are coming apart, and don't forget the overflow pipes. You might also get a bit of green mold on the brick-work close to the ground where overflow has splashed. A agree I think the graffiti is perfect tho it might be helpful to have a unpainted background and a material zone that corresponds so we can add our own!


BrokenAngel9 ( ) posted Thu, 05 August 2004 at 4:27 PM

One question: when can I buy it? ;-) This is gorgeous!


guarie ( ) posted Thu, 05 August 2004 at 5:02 PM

This is awesome Stefan - I can hardly wait to play with it in Bryce.. just to see how it renders. Fantastic work and top notch attention to detail!


XENOPHONZ ( ) posted Thu, 05 August 2004 at 6:02 PM

I have always wanted my own private back alley, filled with trash. Now I can own one.

Is anyone sleeping in that dumpster?

Fabulous work, Stonemason. You've done it again.

Something To Do At 3:00AM 



stonemason ( ) posted Thu, 05 August 2004 at 7:48 PM

file_120522.jpg

rrkknight3..here's a shot of the pellet in a close up rendered in Poser,I think it looks washed out in the previous image because my spotlights are too bright,texture size on the pellet is 1800x1800,I wouldnt make it any larger due to file size,with nearly 20 different textures(not counting bumps) keeping it user friendly is a high priority.the largest textures are the walls at 2048x Noggin,yep..downpipe textures will be alot dirtier than they appear here, The walls are broken into many material zones so switching between graffiti & plain brickwork should be easily achieved. Xeno,.no ones in the dumpster...yet :) guarie ..in bryce you'd be able to add some cool puddles,Posers texturing isnt good enough for a realistic puddle so I left that out..but in bryce I bet youy could get some great looking shots. BrokenAngel9..I'm sending it out to Beta testers next week,with any luck it will be selling at Daz by the end of the month. Another idea in the Dark places series is for a rooftop scene,I've modelled this alley with that in mind,I've also extended the ground out a ways to allow for more buildings, Cheers Stef

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stonemason ( ) posted Thu, 05 August 2004 at 8:05 PM

"The walls are broken into many material zones so switching between graffiti & plain brickwork should be easily achieved." When the Poser set is finalised I'll post an untextured version showing all the material zones in solid colors,might make it a little easier to understand the versatilty

Cg Society Portfolio


sandoppe ( ) posted Thu, 05 August 2004 at 9:03 PM

Excellent, excellent!! The detail in this model is amazing and the texturing is awesome! That pallet looks great. I would suggest a grain on the ends of the wood cross pieces similar to that on the edge of the lower piece....a little "rougher" in other words. I love the trash bin! My real garbage hauler is a company called "Waste Management"!:) Too cool! Look forward to its release :)


Ghostofmacbeth ( ) posted Thu, 05 August 2004 at 11:05 PM

Looks great



Giana ( ) posted Fri, 06 August 2004 at 3:03 AM

my only question at this point is: exactly what is in the dumpster, hmmm??? ;)


RHaseltine ( ) posted Fri, 06 August 2004 at 2:41 PM

Noggin - since you're here, any chance of a nice rat or two to populate the scene? Alleys need rats.


sandoppe ( ) posted Fri, 06 August 2004 at 3:14 PM

A rat would be good!:)


TrekkieGrrrl ( ) posted Fri, 06 August 2004 at 4:45 PM

Awesome. Simply awesome!

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  Using Poser since 2002. Currently at Version 11.1 - Win 10.



stonemason ( ) posted Fri, 06 August 2004 at 8:15 PM

ditto the rat :)

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ChuckEvans ( ) posted Fri, 06 August 2004 at 8:48 PM

Great stuff, Stoney! I'm not knowledgeable about texturing and such but I was just wondering about the texture on the bricks...at closer inspection, it seems to have some repetition in it. I guess that means it's tiled because using one huge texture for the side of the building would be a huge file (at the detailed resolution you mentioned). And, without backing up through all the comments, what was the final decision of steam/steam "points"?


stonemason ( ) posted Sat, 07 August 2004 at 1:26 AM

Hi Chuck final decision on steam is still up in the air :..I've had little luck getting it looking as real as possible ,tried using spheres & cylinders with various textures but nothing works using pro pack or poser4..I'm open to suggestions if anyone knows how to make realistic steam . textures are still wip too,the tiling is something I'm still not happy.

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