Mon, Dec 23, 6:07 PM CST

Renderosity Forums / Vue



Welcome to the Vue Forum

Forum Moderators: wheatpenny, TheBryster

Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)



Subject: Need some tips on how to make a nice rolling hills-TIA


dlk30341 ( ) posted Mon, 09 August 2004 at 11:10 AM · edited Mon, 23 December 2024 at 6:03 PM

As stated above...I don't want jagged mountains...I want smooth rolling hills with nice easy slopes. Any help would be appreciated. TIA


nanotyrannus ( ) posted Mon, 09 August 2004 at 12:38 PM

That's a really tough one with Vue's terrain editor, I've actually resorted to using USGS DEM files in a lot of instances, just grabbing any old DEM from a hilly area and working with that as a starting point. If you don't want to go that route you could try using the mountain setting and applying a lot of erosion effects to it to get one hill, and then make more for more hills, this takes a little more work but I've found that almost all of the terrain editor terrains need a lot of work in order to look real. Hope this helps, if not I'll try some things later on when I have more time and post some screens here.


dlk30341 ( ) posted Mon, 09 August 2004 at 1:48 PM

I've tried using spheres...stetching/pulling, that looks like crap....I've tried eroding....it's OK...but just OK. This has to be one of tuffest things to date I've tried doing....Been at this since 8am >:(. I've got something kinda close..but not really..if you know what I mean. I've got terrain slanted...that's the best I've been able to do.


spedler ( ) posted Mon, 09 August 2004 at 2:25 PM

Do you mean something like this:
roll_hills.jpg
This is fairly close-up, but could give a broader vista with a larger terrain and shorter focal length.

Steve


dlk30341 ( ) posted Mon, 09 August 2004 at 3:32 PM · edited Mon, 09 August 2004 at 3:33 PM

Looks good spedler :) Now...how did you do it????

Message edited on: 08/09/2004 15:33


spedler ( ) posted Mon, 09 August 2004 at 3:49 PM

It's a terrain height map imported into the terrain editor. I've been playing around with these things and have got 50+ examples now! I thought of writing a short tutorial about this - would anyone be interested?
All you need is an image editor (e.g. Photoshop) and use it to produce a greyscale image. For this one, I created a 256x256 image, then used the clouds filter to generate a terrain map, which was heavily blurred with Gaussian blur to make it a soft image with no hard edges. This is loaded into the terrain editor (click the 'Picture' button) and set the blend proportion to your satisfaction :-)
As I say, I can do a more detailed explanation if there's any interest. You can create all sorts of interesting terrains with this method. I've uploaded this map to my site if you want to play - http://www.microbion.co.uk/temp/gentle1.jpg

Steve


dlk30341 ( ) posted Mon, 09 August 2004 at 5:17 PM

I'd like a tut!!!!!!! I have PSP, so I'm a go :) Thanks!!!!


BillyGoat ( ) posted Mon, 09 August 2004 at 5:24 PM

Me too.... LOL!


lingrif ( ) posted Mon, 09 August 2004 at 8:13 PM

I've had really good luck creating my own from scratch - open the terrain editor and don't check the box to let Vue generate a terrain. Then, using a large brush and a soft terrain, just create the shape of terrain you want and crop. After I'm back in the image, I usually have to raise it up a bit, but that's about it. - Lin

www.lingriffin.com


dlk30341 ( ) posted Mon, 09 August 2004 at 8:20 PM · edited Mon, 09 August 2004 at 8:20 PM

Soft terrain???? I'm showing my ignorance here...as I've always let Vue do it's thing with some minor adjustments. So, what exactly is a "soft" terrain"???

~Leaves forum red faced~

Message edited on: 08/09/2004 20:20


BGHart ( ) posted Tue, 10 August 2004 at 4:25 AM

Oh, yes please - give us a Tut. :)) Me too, I am never really content with Vue's handmade terrains.


spedler ( ) posted Tue, 10 August 2004 at 12:07 PM

Okay, I'll get busy writing. I'll include the various maps I've got so far with it. I guess it'll be a few days before it's done though :-)

Steve


dlk30341 ( ) posted Tue, 10 August 2004 at 1:57 PM

Thanks spedler.....look forward to it:)


dawn ( ) posted Tue, 10 August 2004 at 5:04 PM

Sounds great spedler, thank you :)


BigGreenFurryThing ( ) posted Wed, 11 August 2004 at 2:24 PM · edited Wed, 11 August 2004 at 2:25 PM

I've actually been trying the same PhotoShop technique but to create a smooth lagoon and beach scene. A sort of inverse rolling hill. KPT's Blurrrrr filter if you have it. I'd be interested in seeing how you do it.

Message edited on: 08/11/2004 14:25

Cheers,
Mark


tennoki ( ) posted Wed, 11 August 2004 at 3:02 PM · edited Wed, 11 August 2004 at 3:04 PM

You could try using something like WorldMachine which is a dedicated terrain builder and free to download .. then save the terrain to bmp and import to Vue .. I've used WorldMachine for a while in conjuction with Terragen and it's quite easy to pick up and can produce so great terrains to work with ..

Message edited on: 08/11/2004 15:04


niandji ( ) posted Fri, 13 August 2004 at 8:31 PM

file_121334.JPG

What about this? All done in the terrain editor Raise - Big brush, slow flow, move it about to stop peaks forming. Erode - Diffuse, hold it down for ages Raise some more, Erode some more Adjust the size in the window this took about 10 mins.


norm1153 ( ) posted Sun, 15 August 2004 at 5:34 AM

Niandji, this looks perfect! What did you use for the grass texture? Thanks, Norm


niandji ( ) posted Sun, 15 August 2004 at 7:37 AM

Hi Norm, a 512x512 jpeg of some grass. It was a freebie from the web, but as I d'loaded it over a year ago on a texture hunt, I've haven't got a record of where it came from, sorry!


norm1153 ( ) posted Sun, 15 August 2004 at 7:50 AM

Thanks for your reply! It just doesn't have that tiled look. Now I know why!! I took some jpegs myself, but I can't get entirely away from tiling, somehow. Gotta work on that some more. Norm


niandji ( ) posted Sun, 15 August 2004 at 8:19 AM

file_121335.JPG

It's usually a question of scale; in the above example, both terrains and materials are identical - the one on the left has the material scale set at 5.50, while the one on the right is the default scale of 1.0, where you can see the tiling. Nick


norm1153 ( ) posted Sun, 15 August 2004 at 7:15 PM

Aha -- going UP instead of down, I've not tried scaling up. Will do tonight! Thanks again, Norm


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.