Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
The market is flooded with high-res figures, so much so that not all of them presently get the support they should. New figures need to take the format into the next generation. This means they need to include: Advanced joint-parameters (Think G.I.R.L. and Stephanie Petite) More versatile default face...a true neutral standard for greater ease of custom character creation Better UV mapping Lack of "Oddities" like giant feet/hands/head Built-in Genitallia that doesn't suck Anything less than this is probably going to flop, in my opinion. The good news is this: if you are talented enough to create the above mesh, then you are talented enough to push further and create a model that will exceed current standards and strongly compete in the marketplace. Just my two-cents. -William the Bloody
She looks like she's got a lot of potential. Any new figure will find a home with some people. For a wide audience she'll need good texturing, good facial and body morphs to provide expression and body variation, good boning with JP's that don't warp the figure, and clothing. You have a couple of ways to go. Post it as a freebie mesh and see what happens, or you could contact a group of people and make it a BIG project. There are some really great people out there who could help with this. Get her boned and I'll make a set of cloths for her. There are some great morph makers who might want to try their hands at it. Textures can be converted once she's UV mapped. Looks fun!
Agree with you, Will, so my idea was mainly to finish the mesh in the best possible way, map it as well as i can, then 'release' it as an UV mapped obj model for any joint-wizard to play with it and make it into a full poser toy. I don't know much about setting up proper joints, skeleton and so, and the tests i made so far gave me mediocre results, not to talk about coding some decent 'remote morphs by joints' that would add greatly to any model. Yet, some of the most popular models are way far from perfection (any stretching close to real phisical limits makes models look wierd, and in most cases the same goes for bending elbows, knees and hips, even yielding overlapping limbs...) I'll keep on playing with it and see how good I can make it, mainly for fun for this first try. (hehe even Vicky is but the pale shadow of V3...)
your model look nice, i like the face (it looks somehow asiate), but peopel statement's above are right: it is a real jungle out there for new characters. Sara barely survive, kaedeko was interesting but lack suppot, Elle is very promising but lack support too and need improvement in some ways, etc. i even wonder HOW/why mayadoll did survive for more than on year now, given the fact she had no support/improvement of her earyl flaws, and that animedoll (the commercial version of it who in fact mayb helped it stay onboard) still carry those flaws too and have low support too. wish you good luck one good advise is to TRY to make your character's mapping compatible with popular one (v2 or v3) so people can jump to it a bit
In order to survive, a human model is going to require support: hair, clothes, textures, morphs. A female model is entering a very crowded field. Customers will latch onto the next popular fad, but only if it looks like there is staying power and lots of goodies. Koshini is an example of this. TenTen and Mayadoll had support from the Japanese community, but I think needed a spot more wind in the sails... and those are free models. I'd recommend that you find a couple of partners to help in the enterprise, and also that you find a way to differentiate her from the pack. Not so much a physical deformity (I'm so tired of big heads and hamburger hands), but a personality or identity. Carolly
hauksdottir: remember that, no matter how good is tenten (i love her too :)), she still requires you to have Vicky 2, a non free character itself... so i would not label tenten as "free" on the same ground as "mayadoll" but hopefully these two had and still have heavy support from japanese communauty, and that means a lot, with names like Bat, Yamato, Koz, Maya, Teppan, and others...
well then you may be referrign to cancan and nene and the like, the early characters of yamato using posette (but with better joint parameters). but "tenten" as we know her seemd (to me) to be "v2", if i judge by the numerous "hybrid" tutorials yamato made to "put" a v2/tenten head on nearly everything that poses :) (not that i disagree, anyway ...
Attached Link: http://www.eurus.dti.ne.jp/%7Emasasi/Service/indexE.html
I checked at yamato`s site just to make sure and you were right riddokun, as you say, I probably got it mixed up with cancan and nene etc. I put a link to yamato`s site, just for anyone interested in his stuff (which is very good).no offense/big deal anyway... it is just that i know what tenten is for because i bought V2 ONLY for using tenten :) so i remember it well, i guess... anyway nene and cancan were realyl good, considering it was based on posette... now look at AnAn.. who would have predicted that SOMEONE would ever manage to get something good out of judy
OK! Thank you all, good suggestions and tips from experienced marketeers are useful and clarifying. For now I'll keep on working on her... maybe adding some particular 'twist' to differenciate her from the mass and, who knows, it could just turn to something interesting (as i saw, a common female figure can cause some big Yawning... hehe). But at least I had a positive feedback and can consider it a good starting point for further development.
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