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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: Tiling problem in P5


LanceB ( ) posted Sat, 14 August 2004 at 12:04 PM ยท edited Tue, 19 November 2024 at 11:54 PM

file_122571.JPG

I am having a problem tiling in P5. See the attached render. I am trying to get a smaller tiled pattern for the swimsuit. I guess I don't understand the material room very well. What am I doing wrong? The settings I am using don't change the render although it does change the pattern under the gradient bump. Lance


randym77 ( ) posted Sat, 14 August 2004 at 12:17 PM

Have you rendered it? IME, you see scale=1 in the main preview window - until you render.


PhilC ( ) posted Sat, 14 August 2004 at 12:22 PM

You wont see a difference in the Poser Document window. You'll only be able to view the effect by rendering the scene. Your Material Room setting look correct. Try doing a full render and post the result.

Good looking swim suit, did you make it?

philc_agatha_white_on_black.jpg


LanceB ( ) posted Sat, 14 August 2004 at 1:18 PM

file_122573.JPG

Thanks for your help Phil, I own lots of your products. Swimsuit is by Insomniaworks. Texture by Betsy Ross. I thought I might make up a bunch of flag suits for the Olympics, too much work to sell them though. Duh......I never thought that the problem would be rendering with the P4 render engine rather than the Firefly renderer. Look at the same suit done with each engine. Lance


LanceB ( ) posted Sat, 14 August 2004 at 1:19 PM

file_122574.JPG

P4 render of swimsuit


xantor ( ) posted Sat, 14 August 2004 at 2:57 PM

The textures shouldn`t look so different in firefly and the p4 renderer surely?


softriver ( ) posted Sat, 14 August 2004 at 3:23 PM

Of course they should. Firefly uses the materials nodes, which will allow for tons of tweaking. The P4 render just applies a map. ;)


Roy G ( ) posted Sat, 14 August 2004 at 9:27 PM

The problem is with the Star Texture not being "Seamless". You can clearly see where each tile ends and the next begins. Adjust the boarders of the texture so they are even around the star field. Or try making a single star on a blue bakground, and tile the heck out of it.


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