Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)
Visit the Carrara Gallery here.
if you have illustrator you have a function called trace(i think),so you can bring a image into illustrator and trace it and you have the gear ready to export it and import it into carraras spline modeler.
or make it in illustrator without tracing the image and export it,sometimes the trace function is not very accurate.
btw. real-draw pro works good for me.
Message edited on: 08/12/2004 00:50
Not exactly a technique for making gears, but a good source of ready made ones- Somebody made a gear font which you can use with the CS text tool to make a set of gears- I don't know where to find it though. . . anyone? Try asking over on the yahoo group if nobody here has it, I'm sure someone there does. Markd
How to make a perfect gear with Adobe Illustrator This is using the Mac * In Illustrator draw the circle of the gear. Mark the center with guides. * Draw the tooth of the gear. * Place gear, overlapping the edge of the circle a little. * While the tooth is selected Press R and place the rotation center point at the center of the circle. Click the center while holding down the option key. * In the Rotation dialog box put in the degrees of Rotation. 10 degrees for 36 teeth. Click copy * This rotates a copy of the gear. * On the Mac press command/apple D to duplicate the last action. A new tooth is created and rotated on the circle. Keep pressing command D until all teeth are placed. * Select all the teeth and circle and using the Pathfinder palette, click on first icon in the upper left. It looks like 2 squares merged. On Illustrator 10 and CS press EXPAND after. * Now you have a perfect gear that can be saved as Illustrator 8 and bellow to use as a template in Carrara
Yes, renderer - that looks like a very useful tool. I'll check into it. Perhaps there's even some hope that Eovia will add such tools to Carrara. My initial assumption was that generating gears in the spline modeller would be so trivial that Eovia didn't feel it was necessary to add a module for that purpose, but now it seems that third-party software is required if we want to render gears in Carrara.
Whenever I've done gears, I always make the hub separate and add the teeth as separate objects. Given I know how many degrees are in a circle, I can specifiy the exact number of teeth. This also works when I want two gears with different sizes but have the same sized teeth (my bike as an example). Sounds like a tutorial. -Kix
-Kix
Rotations of the gears was pretty simple to calculate based on the number of teeth and the rotational speed I wanted to convey. It's a pretty detailed animation; I'll try to post it at my home site tonight....
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