Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 28 9:33 pm)
on X-men2 2 companies did pre-visual stuff. Image Engine - they do a lot of 3d and previsual stuff for TV show Stargate SG-1. They helped with animatics on X-men2 and they did not use poser. also a company called Frantic Films. they write software that does previs as well as scene tracking. it's C++ based and works with 3d studio max files as well as other files. The Art of X2 by newmarket press has a examples of the 3d wolverine previs for the Danger Room that was in the script and storyboards but was nixed from the film and shooting. X2 had no poser work, sorry. The One with Jet Li has a fight sequence that was pre-vis'd with poser to work out how the fight should be staged. Sorry to say but poser is to slow in rendering and no opengl so even rough things take too much time to use in professional movies. may change, but mostly for previsualasation in the film industry they use custom software and AVID flame and 3d programs. sorry to burst ya bubble. I got the X2 dvd and thought it was poser too until I did some looking around and talked with a buddie in the industry.
The mesh pattern doesn't match poser. poser's face mesh has a ton more polygons in it than these
(and poser's figures look better) ** There are a few programs on court tv that use poser to recreate crime scenes in order to figure out how someone murdered someone else, etc. i've heard them mention poser a few diff times...
Message edited on: 08/15/2004 20:16
Some of the animation is animated the hands of the first two figures move, surely it would be easier to use poser instead of getting poser figures and making a bones setup for them in another program? Maybe the meshes have been made lower resolution in a 3d app deliberately. The ears might have had some kind of polygon reduction to make them take up less memory. If these figures didnt start off in poser then they are very similar, even the hair, they could be figures bought from zygote but that doesn
t explain the animated body parts.
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