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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 7:25 pm)



Subject: Firefly rendering


PerfectN ( ) posted Mon, 23 August 2004 at 9:57 AM ยท edited Sun, 02 February 2025 at 8:01 PM

Im having a bit of a problem with final rendering. If a render in image with 1 or 2 figures, I have no problem rendering it, with the lighting etc. at 300 dpi and at a pixel size of around 3000 x 2500. However an image I just designed with 3 comples figures and a background and props locks my computer up. Even if a render it at 1000 x 500 pixels. It locks. I can use the poser 4 renderer, but it's nowhere near as good of a final render as the poser 5 firefly... any suggestions?


Coleman ( ) posted Mon, 23 August 2004 at 11:18 AM

How many lights are you using? Poser 5 is much more sensitive to lights than P4 and three lights in P5 can do the job of 50 in P4. Many light sets available are made for P4 - especially global light sets which WILL shut down P5. What are your Firefly render option settings? The stock 'production' settings allow for settings you may not need - like a 4096 size texture map when you're render max is 3000. P5 allows the user much more control over rendering quality.


CaptainJack1 ( ) posted Mon, 23 August 2004 at 11:21 AM

I had this very problem a while back, and several people suggested doing multiple renders then merging the results, which worked for me. My image had Michael 3, The Freak, two copies of the Dragon, and the Cyclorama from DAZ in it, along with a lot of props, poseable and otherwise. I rendered it three times, once with only the Mike figure and his props visible, once with the Freak visible only, and once with the dragons visible. I left the Cyclorama on in all three renders. I took the resulting image and imported them into Paint Shop Pro as separate layers, then erased the parts of the background obscuring the characters, and it worked great.

The total render time was about 45 minutes, and it took about half an hour to get the image assembled the way I wanted it.

Another possibility would be to export the scene to something else and render it there, if you have other software. I've taken very complex scenes (in excess of 50 million polygons) and rendered them successfully in POV-Ray. It's a gold-plated, cast iron, B-word to export Poser content to POV, though. If you've got Bryce and the DAZ import plug-in, that's pretty easy, or you might just try rendering your scene with DAZ|Studio (since there's currently no cost other than the learning curve and disk space for it) and see how that works.

Hope that's helpful,
Jack


PerfectN ( ) posted Tue, 24 August 2004 at 10:22 AM

Ramnimus, What size texture map would you suggest for a 3000 pixel imgae? thanks for all the responses everyone. For the record I find importing into daz studio, screws up the figures. Part bend all over the place. Further to that, once imported into Bryce I've experienced lack of detail in objects. What is the cause of that?


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