Bryce F.A.Q (Last Updated: 2025 Feb 17 1:22 pm)
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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<p><em>Caution: just a hobbyist</em></p>
Way to go!
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Oh...I thought your problem was how to make the "ropes" look curved and such, okay. ;o) AS
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"I want to be what I was
when I wanted to be what I am now"
calulating a catenary in with the already computer intensive spiral bandolin previously described would be a trick . . . makes my brain hurt just thinking about it . . . but I suppose it's possible; I think understanding how the posable tube thing (I forget the name of it sorry) was built would help. It's fairly simple to understand once you have a look at it and a custom build of that using the 10 degree three strand spiral might work, but one would have to work with it a while to get it anywhere near right I imagine . . . and the rendertimes! groan.
Smartpipe
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
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This worked out so well I had to repost this to share with everyone. Its so elegant and simple, and demonstrated to me that I just don't understand how the texture editor works despite hours of trying. I've been attempting to create a realistic rope with a small polygon count for a 17th C sailing ship I'm creating. I've got lots of rope to make. I've many suggestions, all of them good, but ICM had the greatest so here it is. Here's the bump and texture...