Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)
Caravaggio. according to the comparision chart. LE and standard have radiosity and the pro version has something called Radiosity Pro
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Shade = modeling program with a nice render engine PoserFusion = Shade's ability to import/open Poser's pz3 files.
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Kelderek: it opens the Poser PZ3s so you get all the objects in the place you left them. I don't see the lights or cameras comming in, but you do get all the objects without having to export objs I have run into one quirk. i have david (without any morphs injected) who is posed in the pz3 but comes into shade in the default position. on the otherhand i have a pz3 with PTboy who comes in properly posed and positioned. I'm still trying to work this one out. I'm wondering if i has anything to do with not having the morphs injected.
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So it has GI? Is in this case GI differnet than Radiosity? does the LE Version have radiosity? GI, short for "global illumination", stands for all effects that occur from light transfer between surfaces - color bleeding, caustics, etc (actually, ray traced reflections to also count as global illumination). Radiosity is one method of solving parts of that GI problem, diffuse to diffuse light transfer (radiosity does not simulate caustics, for example). Other algorithms are path tracing or photon mapping, which these days are more popular than radiosity. That said, Shade includes all three algorithms :) Many people say radiosity when they mean global illumination. This misconception unfortunately causes a lot of confusion.
haven't had problems yet.. with the pz3 import... what's really cool .. is that instead of re-importing every time you change a pose... you can make a 10 frame keyed animation in poser.. once that's done...make every frame a different pose. save... import scene in shade.. then jump to any frame you want with in shade... oad a heavy pz3 with vicky 3,lots of props,etc...on my machine takes about 30 seconds... plus say an other 30 in poser to save the scene... i think it's worth it becuase the time you save with the advanced render engine more than make up for it in the long run... (that's ofcoarse if you import more than one posed frame at a time.)
"Other algorithms are path tracing or photon mapping, which these days are more popular than radiosity. That said, Shade includes all three algorithms :)" Most likely all of them will be replaced by the Monte Carlo method of GI in the future (volume to volume, surface to volume, and volume to surface lighting).
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Hi Stewer! This comes at an opportune time for me, I was about to buy C4D. Does the middle version of Shade have all three algorithms? In other words, radiosity for diffuse to diffuse transfer, photon mapping for caustics, and a basic GI setup? If so, 150 US is a steal. In your opinion, how does Shade 7 then compare to C4D? I know C4D has no auto Poser import (no commercial one anyway), so that's not quite as good as Shade 7 from an immediate usability standpoint. If it renders just as well, with maybe exception of the subsurface scattering then I'm thinking Shade is hands down the way to go.
Attached Link: http://www.fsz.bme.hu/~szirmay/mc.htm
"Monte Carlo" is a group of algorithms, not a single method. Both path tracing and photon mapping fall in the group of monte carlo methods. Have a look at the link for a rough overview of what actually qualifies as monte carlo.Message edited on: 09/02/2004 09:37
Caravaggio, I'd say that if you are on a budget and your goal is to use the 3D app mainly for rendering Poser scenes, then Shade is the best bet. Shade Standard doesn't appear to have the modeling flexibility or interface of C4D, but then you pay $695 for the base C4D application (without modules). For that money, you could get the Shade Pro version.
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Hey -- how come no one is complaining that this thread should be moved to the Product Showcase forum?
I thought that Shade wasn't allowed in here.
Great renders, alamanos. And thank you very much for sharing the information with us here in the Poser forum.....where it belongs.
We're discussing a somewhat Poser-related product (PoserFusion in shade), not advertising it - that's why it's allowed in here. However, I'd love to move this to the yet to exist Shade-forum (nudge, nudge), so that Poser forum readers who aren't interested in Shade don't have to put up with our threads.
so that Poser forum readers who aren't interested in Shade don't have to put up with our threads.
True.
They are forced to read them, after all. *********************************************************** A separate Shade forum is fine with me. Message edited on: 09/02/2004 11:28
" "Monte Carlo" is a group of algorithms, not a single method. Both path tracing and photon mapping fall in the group of monte carlo methods. Have a look at the link for a rough overview of what actually qualifies as monte carlo."
Good link. Yeah, I realize it's a group of algorithms that includes photon mapping/light tracing, but some of today's GI renderers make use of an altered, generally speedier incarnation of the Monte Carlo approach, called Quasi-Monte Carlo as either the primary or secondary GI engine. It's a brute-force approach that basically recomputes the GI for every single shaded point seperate from the others. It's very slow, but very accurate, and can be made faster by using the photon mapping or light mapping method for approximating secondary bounces, etc. and cuts down on artifacting in close corners or areas where photon mapping can be problematic. Message edited on: 09/02/2004 12:11
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Attached Link: http://www.curiouslabs.com/article/articleview/1165/1/539?sbss=539
see the menu on the left side..this link works for the pdf comparison
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Whatever we do to the web, we do to ourselves. All things are bound
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