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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)



Subject: Poserfusion, global illumination test with shade..


alamanos ( ) posted Thu, 02 September 2004 at 6:26 AM · edited Thu, 01 August 2024 at 4:09 AM

file_126394.jpg

i finaly figured out how to cut my render times for GI.. in shade...first image 10 minutes.. not ad render settings at 60%...second image at 90% took 1 hour and 10 mnutes..


alamanos ( ) posted Thu, 02 September 2004 at 6:27 AM

file_126395.jpg

part 2 od test


stallion ( ) posted Thu, 02 September 2004 at 6:50 AM

wow!!

You might as well PAY attention, because you can't afford FREE speech


stewer ( ) posted Thu, 02 September 2004 at 6:53 AM

So now we will have naked Vickies in globally illuminated temples with caustic swords!


usslopez ( ) posted Thu, 02 September 2004 at 7:28 AM

WOW!!! and stewer.. that's too funny!

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Treewarden ( ) posted Thu, 02 September 2004 at 7:40 AM

Hi alamanos! Nice stuff, I am very interestied in this new Shade development. What version is this? Is this the mid version or the pro version? Thanks!


alamanos ( ) posted Thu, 02 September 2004 at 7:48 AM

this the cheapo,,$49...le version... not bad eh?


Treewarden ( ) posted Thu, 02 September 2004 at 7:57 AM

So it has GI? Is in this case GI differnet than Radiosity? does the LE Version have radiosity? I wanted to download the .pdf on the differences from each other, but the link is not working. Thanks!


Tyger_purr ( ) posted Thu, 02 September 2004 at 8:02 AM

Caravaggio. according to the comparision chart. LE and standard have radiosity and the pro version has something called Radiosity Pro

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pookah69 ( ) posted Thu, 02 September 2004 at 8:03 AM

For those of us (maybe I'm the only one?) for whom this is greek, could one of you explain? What is powerfusion and shade?


Hawke ( ) posted Thu, 02 September 2004 at 8:03 AM

Coool - can't wait for that to be released in the UK


Kelderek ( ) posted Thu, 02 September 2004 at 8:10 AM

How is the integration Shade/Poser working? In the data sheet for Shade, it only says "In-product Poser integration", which is pretty vague. Can you import Poser scenes into Shade or do you have to import objects and put the scene together once they're in Shade?


Tyger_purr ( ) posted Thu, 02 September 2004 at 8:10 AM

Shade = modeling program with a nice render engine PoserFusion = Shade's ability to import/open Poser's pz3 files.

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Kelderek ( ) posted Thu, 02 September 2004 at 8:15 AM

Ah, OK... I just found the description of PoserFusion on the CL site. Looks very cool! It appears that the LE version only supports 1600 x 1200 renders and no TIFF or BMP output? Sounds somewhat limited...


Tyger_purr ( ) posted Thu, 02 September 2004 at 8:16 AM

Kelderek: it opens the Poser PZ3s so you get all the objects in the place you left them. I don't see the lights or cameras comming in, but you do get all the objects without having to export objs I have run into one quirk. i have david (without any morphs injected) who is posed in the pz3 but comes into shade in the default position. on the otherhand i have a pz3 with PTboy who comes in properly posed and positioned. I'm still trying to work this one out. I'm wondering if i has anything to do with not having the morphs injected.

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stewer ( ) posted Thu, 02 September 2004 at 8:43 AM

So it has GI? Is in this case GI differnet than Radiosity? does the LE Version have radiosity? GI, short for "global illumination", stands for all effects that occur from light transfer between surfaces - color bleeding, caustics, etc (actually, ray traced reflections to also count as global illumination). Radiosity is one method of solving parts of that GI problem, diffuse to diffuse light transfer (radiosity does not simulate caustics, for example). Other algorithms are path tracing or photon mapping, which these days are more popular than radiosity. That said, Shade includes all three algorithms :) Many people say radiosity when they mean global illumination. This misconception unfortunately causes a lot of confusion.


alamanos ( ) posted Thu, 02 September 2004 at 8:47 AM

haven't had problems yet.. with the pz3 import... what's really cool .. is that instead of re-importing every time you change a pose... you can make a 10 frame keyed animation in poser.. once that's done...make every frame a different pose. save... import scene in shade.. then jump to any frame you want with in shade... oad a heavy pz3 with vicky 3,lots of props,etc...on my machine takes about 30 seconds... plus say an other 30 in poser to save the scene... i think it's worth it becuase the time you save with the advanced render engine more than make up for it in the long run... (that's ofcoarse if you import more than one posed frame at a time.)


maxxxmodelz ( ) posted Thu, 02 September 2004 at 9:12 AM

"Other algorithms are path tracing or photon mapping, which these days are more popular than radiosity. That said, Shade includes all three algorithms :)" Most likely all of them will be replaced by the Monte Carlo method of GI in the future (volume to volume, surface to volume, and volume to surface lighting).


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Treewarden ( ) posted Thu, 02 September 2004 at 9:15 AM

Hi Stewer! This comes at an opportune time for me, I was about to buy C4D. Does the middle version of Shade have all three algorithms? In other words, radiosity for diffuse to diffuse transfer, photon mapping for caustics, and a basic GI setup? If so, 150 US is a steal. In your opinion, how does Shade 7 then compare to C4D? I know C4D has no auto Poser import (no commercial one anyway), so that's not quite as good as Shade 7 from an immediate usability standpoint. If it renders just as well, with maybe exception of the subsurface scattering then I'm thinking Shade is hands down the way to go.


stewer ( ) posted Thu, 02 September 2004 at 9:31 AM · edited Thu, 02 September 2004 at 9:37 AM

Attached Link: http://www.fsz.bme.hu/~szirmay/mc.htm

"Monte Carlo" is a group of algorithms, not a single method. Both path tracing and photon mapping fall in the group of monte carlo methods. Have a look at the link for a rough overview of what actually qualifies as monte carlo.

Message edited on: 09/02/2004 09:37


stewer ( ) posted Thu, 02 September 2004 at 9:41 AM

file_126396.jpg

*Does the middle version of Shade have all three algorithms?* I can't guarantee it, but I think so. I have only the Pro version, and that one includes all three methods (see attached screenshot) plus it comes with an additional renderer called "Callisto". Haven't played too much with Callisto yet. Here's what the CL website says about the Shade LE version: " With the powerful render engine capable of Global Illumination, you can use Photon Mapping, Path Tracing, Raytracing and Radiosity to render photorealistic imagery with amazing lighting, reflection, and refraction effects, soft shadows and natural color bleeding on surfaces. Create images up to 1600 x 1200 pixels. " Sounds to me like all versions of Shade have the same GI methods, with the difference being the max render size. But you may want to contact CL or someone who owns Shade LE if you want to be 100% sure.


kuroyume0161 ( ) posted Thu, 02 September 2004 at 9:43 AM

Caravaggio, I'd say that if you are on a budget and your goal is to use the 3D app mainly for rendering Poser scenes, then Shade is the best bet. Shade Standard doesn't appear to have the modeling flexibility or interface of C4D, but then you pay $695 for the base C4D application (without modules). For that money, you could get the Shade Pro version.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

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alamanos ( ) posted Thu, 02 September 2004 at 10:14 AM

file_126397.jpg

shade le at $49. has the same option for GI.. render size is limited to 1600 x 1600. screen shot from le version


Treewarden ( ) posted Thu, 02 September 2004 at 10:27 AM

Thanks all! I'd say that answers my questions!


XENOPHONZ ( ) posted Thu, 02 September 2004 at 10:54 AM

Hey -- how come no one is complaining that this thread should be moved to the Product Showcase forum?

I thought that Shade wasn't allowed in here.


Great renders, alamanos. And thank you very much for sharing the information with us here in the Poser forum.....where it belongs.

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stewer ( ) posted Thu, 02 September 2004 at 11:23 AM

We're discussing a somewhat Poser-related product (PoserFusion in shade), not advertising it - that's why it's allowed in here. However, I'd love to move this to the yet to exist Shade-forum (nudge, nudge), so that Poser forum readers who aren't interested in Shade don't have to put up with our threads.


XENOPHONZ ( ) posted Thu, 02 September 2004 at 11:27 AM · edited Thu, 02 September 2004 at 11:28 AM

so that Poser forum readers who aren't interested in Shade don't have to put up with our threads.

True.

They are forced to read them, after all. *********************************************************** A separate Shade forum is fine with me. Message edited on: 09/02/2004 11:28

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maxxxmodelz ( ) posted Thu, 02 September 2004 at 12:08 PM · edited Thu, 02 September 2004 at 12:11 PM

" "Monte Carlo" is a group of algorithms, not a single method. Both path tracing and photon mapping fall in the group of monte carlo methods. Have a look at the link for a rough overview of what actually qualifies as monte carlo."

Good link. Yeah, I realize it's a group of algorithms that includes photon mapping/light tracing, but some of today's GI renderers make use of an altered, generally speedier incarnation of the Monte Carlo approach, called Quasi-Monte Carlo as either the primary or secondary GI engine. It's a brute-force approach that basically recomputes the GI for every single shaded point seperate from the others. It's very slow, but very accurate, and can be made faster by using the photon mapping or light mapping method for approximating secondary bounces, etc. and cuts down on artifacting in close corners or areas where photon mapping can be problematic. Message edited on: 09/02/2004 12:11


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Dave-So ( ) posted Thu, 02 September 2004 at 10:17 PM

Attached Link: http://www.curiouslabs.com/article/articleview/1165/1/539?sbss=539

see the menu on the left side..this link works for the pdf comparison

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Whatever we do to the web, we do to ourselves. All things are bound together.
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Treewarden ( ) posted Fri, 03 September 2004 at 7:47 AM

Thnaks Dave, I found it and got a print. Looks like for modeling, the standard version is the way to go.


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