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Subject: Scale


susanmoses ( ) posted Sat, 04 September 2004 at 12:24 PM ยท edited Thu, 14 November 2024 at 1:54 PM

As an interior / architectural / product designer I am a nut about 'SCALE'. So, I modeled a frame with specific x,y,z coordinates in formZ and imported it in into Bryce and found out that .40 Bryce units = 1'-0". Thought this might be useful for newbies and for those who didn't already know...

Message edited on: 09/04/2004 12:25


draculaz ( ) posted Sat, 04 September 2004 at 12:41 PM

huh?


draculaz ( ) posted Sat, 04 September 2004 at 12:56 PM

pardon me, allow me to restate that... i don't understand that. I mean if you want, as long as you keep to scale, you can make it 1cm-1bu, 1m-2bu or whatever. it's all in how far away the camera is in terms of how 'big' something looks. you can maintain the scale arbitrarily to however many bryce units you please. or at least i think so. E~


PJF ( ) posted Sat, 04 September 2004 at 12:58 PM

This would only have meaning if you could import real items into Bryce for comparison. Assigning 'real world' measurement units to a model in one program won't give them meaning in another. Bryce imports every mesh (or group) with the longest dimension at 40.96 'Bryce units'. This is the case whether it's a model of a mouse or an elephant. In a thread a few below, there is a model of a cathedral (a whole compound) mentioned. This comes in at 40.96 'Bryce units' too. If one foot equals 0.4 'Bryce units', that's a pretty small big church. ;-)


Aldaron ( ) posted Sat, 04 September 2004 at 1:25 PM

Yes Bryce imports all models at unity size. Bryce units have no set scale. You make it whatever you want it to be, feet, meters, inches, etc.


Ornlu ( ) posted Sat, 04 September 2004 at 1:38 PM

True but you have to get the scale relatively close, otherwise the falloff on lights will not appear correctly.


pakled ( ) posted Sat, 04 September 2004 at 3:58 PM

hmm..never thought of the lights idea..I go on scale a lot, but in relative terms. Heck, I even try to use mats with an eye to scaling..now we can have the same scaling arguments they have over in the P*ser forum..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


dan whiteside ( ) posted Sat, 04 September 2004 at 7:09 PM

Hi Susan; Nice to see someone else that uses FormZ with Bryce :-) Best; Dan


susanmoses ( ) posted Sat, 04 September 2004 at 10:59 PM

Granted... most Brycers are artists and probably not concerned with scale... other than eyeballing an approximation of one object's size in relationship to another... but in my field... when we draw an architectural model in formZ (always drawn to scale) say and then import it into Bryce to render... and then want to boolean something in Bryce to add to the model (a 6'-0" x 3'-0" x 30"h table say)... then I know to make it 2.40 x 1.20 x.60 Bryce units... I am assured of it's proportion in relationship to the model... I guess this would only apply to a few in this Forum... but an interesting fact to know.


Aldaron ( ) posted Sun, 05 September 2004 at 1:32 AM

Sure Susan that works and I use scale most of the time. But let's say you import a house and then create the table in the same program you did the house and they are to scale in that program. You import them separately into Bryce. Both models will be around 20.48 units (Bryce's unity setting) so you'll have to either resize the house in bryce or reduce the size of the table in Bryce.


bikermouse ( ) posted Sun, 05 September 2004 at 3:30 AM

Susan, Other than pgms which also imoport at a constant number of Bryce units (fifty something.something) what PJF said is true. Objects always import at 40.96 units(long dimension) in size. Although the above is true, you might be able to import multible objects at one time (pre-scaled) and not necessisarily pre aligned or pre booleaned as one wavefront .obj. then you could ungroup and select the seperate meshes to manipilate them. I don't know if you can export from FormZ this way but I know you can with Poser so it might work . . . what will happen with textures and FormZ is up in the air, but if the first part works you can work with any texture map problem after that. - TJ


diolma ( ) posted Sun, 05 September 2004 at 5:48 PM ยท edited Sun, 05 September 2004 at 5:49 PM

OT, but I'm intrigued...
20.48 x 100 is 2048 (obviously) which is a nice, round binary integer (2 to the power 11). I wonder what they use the remaining 5 bits (in a 16-bit word) for..:-))

Cheers,
Diolma

Message edited on: 09/05/2004 17:49



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