Fri, Jan 10, 11:02 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 10:00 pm)



Subject: Mimic requirements of a Poser model


anim8or ( ) posted Mon, 13 November 2000 at 10:40 AM ยท edited Thu, 21 November 2024 at 9:38 AM

I just got Mimic this weekend and was wondering if anyone can tell me what is required of a model in order for Mimic to work with it. I'm wanting to try to make the dog model talk but it doesn't have lips. Can I add morphs to it in order to make Mimic work with it? Anyone know? thanks.


Director ( ) posted Mon, 13 November 2000 at 11:03 AM

Attached Link: http://www.3Ddude.com

Traveler has already made a mimic compatable dog. From what I can recall he was involved with beta testing. Email him at Morph World 2.0 http://morphs.bbay.com/main.html Let me know if you are lucky enough to get a copy. As for the morphs you can use all the phoneme mouth shapes, Mouth 0, Mouth F, Mouth M, Tongue T, Tongue L, Blink Left, Blink Right. It can also accomidate brow movements but right now I don't have mimic in front of me so I can say which morphs are used.


anim8or ( ) posted Mon, 13 November 2000 at 12:15 PM

Ok this is a probably a stupid question but how do I move those morphs off of one model and on to another. How do I save the phoneme dials?


Director ( ) posted Mon, 13 November 2000 at 12:29 PM

No problem, go to the Poser Free Stuff section and do a seach for the morph manager. This is an application that you can use to open up Poser files and figure files and delete, move, and combine morphs. Now this will only allow the transfer of morphs from one identical geometry to another. (For example the business man and the p4 nude male have the same head, you can copy morphs from one to the other) Read the help documentation included with the Morph manager.


duanemoody ( ) posted Mon, 13 November 2000 at 12:52 PM

Also, if you're using the 4.0.3 version of Poser you can export morphs by restoring the model to default values, then turning on one morph at a time then saving the head as a morph target (check all options except 'weld'). Name the .OBJ something like bignose.obj. MorphManager not needed.


timoteo1 ( ) posted Mon, 13 November 2000 at 1:16 PM

If I understand correctly, this technique (using Morph Manager) would not really help in assigning human phoneme morph targets to a dog figure, right? Since the geometries would be totally different. -Tim


Director ( ) posted Mon, 13 November 2000 at 1:24 PM

All I'm saying is ask Traveler if he would like to share his Mimic ready dog. It will save everyone a lot of time. In my prior message all I am getting at is the morphs needed for the dog or any figure to be used with Mimic. (morphs for mimic have to be exact) I am not stating that morphs are interchangeable between drasticallty different figures. These morph targets will have to be custom made for the best lip synch possible.


timoteo1 ( ) posted Mon, 13 November 2000 at 1:35 PM

That's what I thought ... thanks for info. Take care, Tim


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.