Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 10:34 am)
Couldn't you just use an injection pose to insert the "groups" section into the head channels in the CR2? I don't know if it would work, but it at least sounds feasible....
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Attached Link: http://www.rois-sorciers.com/Poser
You can see on my website... I have done something like that (but with more "basic" groups, using the folder DAZ create). You can do it with a simple Pose file, but you will have to edit your figure file.You must find in the cr2 this information: channels { groups { groupNode Other { collapsed 1 parmNode PBMStretchArms parmNode PBMStretchLegs parmNode PBMStretchNeck } groupNode Full Body { collapsed 1 parmNode PBMNavelGone parmNode PBMNippleGone parmNode PBMNailsGone parmNode PBMNailsLong parmNode PBMArmsThin groupNode Heavy ...... etc... But be sure to close every "}".
I've been thinking about this. Since the .CR2 doesn't have morph information in it, you may be able to get permission from DAZ to distribute the CR2, it will be useless without both V3 and the morph packs. But get permission from DAZ first!
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
svdl:
Uh, no. The .CR2 contains intellectual property of DAZ's, as Jim Burton discovered when he built a new figure using original geometry and rigged it using portions of V2's .CR2 to make it clothing-compatible.
Jim, if I horribly screwed up the facts in this case please feel free to correct me; I'm going from memory here.
Semidieu: Thanks greatly. Your choice of grouping is good, too. Message edited on: 09/05/2004 16:04
Sorry, I forgot about the joint parameters. A small Python script that reads in the V3 .CR2 and injects the group information at the right points would be the best solution then, I think. (I'd rather program it in VB, but you'll want to have a cross-platform solution). An INJ pose would be perfect, but I don't know if it will work. A good thing I didn't upload my own grouped V3 CR2 to freestuff! Could have meant major trouble for me.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
It works just like a MAT pose. You can use CR2Editor or the like to hack the "groups" out of a CR2 or PZ3. Then just save it as a PZ2. I Did one for my own use on V2. I haven't had the time to do one for V3/M3 yet (It's a good way to wear out the delete key!) . The only catch is you have to switch to a diffrent body part to see the new grouping take effect. The injected groups save as expected. All we need now is a once and for all fix for the "minus" dials... I guess this would be a GRP-Pose file. Nerd
Okay, it's done, mega-thanks to semidieu and everyone else. I have a question for semidieu, though. There are four readscript lines in your file which don't correspond to my setup: // readScript ":Runtime:Libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.TthUpBack.pz2" // readScript ":Runtime:Libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.TthUpXrot.pz2" // readScript ":Runtime:Libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.TthLoBack.pz2" // readScript ":Runtime:Libraries:!DAZ:Victoria 3:Head:Deltas:InjDeltas.TthLoXrot.pz2" TthUpBack, TthUpXrot, TthLoBack, and TthLoXrot aren't in the documentation for the V3 Head Morph pack and Google finds nothing for these terms. Were they holdovers from the original Millennium Teeth release or custom morphs you've added to your figure?
You're right... Wonder from where they come... I didn't do any custom morph... Everythin is from DAZ (i own the base, the head and body morphs, the expansion morph, International Beauty and Anna-Maria Goddard). But i don't know from where it comes... And i don't find any INJ pose file using it... So i will do an update to remove these files... Thanks.
I distantly remember Traveler doing custom morphs for the V1/2 series with names like these. 'Expansion Morphs?' If you're referring to Achilles' V3 Sculpture Pak, I didn't get it because they aren't backwards compatible with existing V3 figures (unless DAZ wants to include those new 250 head morph channels in the next service release of V3), but I looked at the catalog entry for it and didn't see teeth morphs mentioned per se ('mandible' reads 'jaw' to me). Something occurs to me. If I've got a V3 figure I've designed using the IB morphs, and then I decide I want to organize it, my combined group/readscript pose (based on your code) is going to hide the IB dials, isn't it.
Morphs not listed in the groupNodes won't be hidden, they'll end up in the "Other" group.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
The Expansion Morph pack is not the Achilles'V3 Sculpture Pak. It is some morphs that create zombie, hag and orc (if i remember well) for V3. But it doesn't contain the pz2 files above... Don't know... For the last question, as i'm usually speaking french, i don't really understand. What do you mean by "hide the IB dials" ?
IB = International Beauties. Now that I think of it, your script only unhides dials, so I'm worrying about nothing. You're right, the Expansion Morph pak is basically prebuilt monsters and old folks, which is why I didn't get it. It might contain the teeth morphs considering the Zombie's are more prominent and the Alien's seem less so.
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I reopened a V3 figure in P5 and discovered that all the previously hidden dials were now unhidden. Among other things, the optional (?) HeadMorphPak and InternationalBeauty morph channels already have their names hardwired into the figure.So, I regrouped the head morphs into more hierarchical (easier to find) groups and saved the character to my library. Those of you sharp enough to notice Brows in there twice should note that the morphs below the Expressions section are essentially sculpting morphs, not expression morphs. Custom thumbnail done in Fireworks.
Obviously, since I can't redistribute DAZ's characters, I'd like to distribute something that redoes this for a V3 character after you load it. Besides, it'd be more useful to be able to apply this organization to an existing V3 character.
Would it be best to do it as a Python script, or can a Pose file create categories and rearrange channels in them as well?
Also, if someone else has done something like this already, please let me know. I've been away for a while now, and no longer fervidly archive every single Freestuff item daily like I used to.
Message edited on: 09/04/2004 23:55