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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)



Subject: Problems with creating Morph Targets in poser with Blender....


think_harder ( ) posted Sat, 04 September 2004 at 3:37 PM · edited Wed, 14 August 2024 at 3:57 PM

Hello, I have been trying to extend the shins body part of the V3 mertail. I have been successful in doing this with Blender. But when I import the morph target into the shin, and I move the dial, the body part is completely disfigured. Does anyone have experience in this and can tell me what I'm doing wrong? I was thinking based on a tutorial on this site that I may have to import the edited obj again into poser with new settings, export it as a morph target OBJ again, and add it as a morph target to the shins, but I don't know what settings are what. Please help. Thanks.


pakled ( ) posted Sat, 04 September 2004 at 4:02 PM

I know there's someone in here that uses Blender..you might also want to post something in the Modeling forum..

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


think_harder ( ) posted Sat, 04 September 2004 at 4:10 PM

thanks


geep ( ) posted Sat, 04 September 2004 at 5:02 PM

file_126855.jpg

Like this?

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geoegress ( ) posted Sat, 04 September 2004 at 5:07 PM

.


randym77 ( ) posted Sat, 04 September 2004 at 5:52 PM

LOL! That looks like many of my attempts to make MTs...


think_harder ( ) posted Sat, 04 September 2004 at 6:13 PM · edited Sat, 04 September 2004 at 6:16 PM

I think that may be the problem. But I never scaled or changed the position of the mesh as a whole in Blender.
I'm thinking it may be something to do with the formating on export of the obj file in Blender, because I tried just importing and exporting the original Obj file from Poser in Blender without editing, using that as the morph target, and I still got the same result.

Message edited on: 09/04/2004 18:16


geep ( ) posted Sat, 04 September 2004 at 6:15 PM

file_126856.jpg

FYI - You can ... [CLICK HERE](http://www.renderosity.com/messages.ez?Form.ShowMessage=1649170) to see the whole tutorial. cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



jobcontrol ( ) posted Sun, 05 September 2004 at 12:03 PM

Did you export the body part "as a morph target" in the first place? THIS part you can modify and then load "as a morph target" into the specified original body part. If you didn't export "as a morph target" first, Poser will change the coordinates (world coordinates). You can't work with that! You have to have object coordinates. Willy


think_harder ( ) posted Sun, 05 September 2004 at 1:30 PM

I already fixed the problem, it was with the import/export script used with Blender 2.34, I got a different on online that allows for exporting materials and layers settings. It works now, thanks.


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