Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
You might try adding the phototexture on the wall to the alpha channel as well, then applying it as a bump map. That could help it look a bit less flat. A good start.
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
ive had good experiences using a (future texture image)as a height map for making a lattice. map it as the texture when youve settled on the lattice. i would then use the bump to diffuse the glossyness with sand or some such other bump.
look for plantstudio too... a good start in making plants for filler.
although not a perfect solution, it might be a good jumping off point. EDIT*** as for you lighting. i wouldnt say its bad. especially not knowing how developed of finished the image might be. unless your image is built on a lighting setup, you might want to poke around with that later. that'll help any shadow/lighting issues youd come across fuddling around with your set or building. as long as you have an idea of what you want to get from the lighting when your ready, you can really perfect it with everything in its final position (or finally created or whatever.
Message edited on: 09/11/2004 15:51
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I want some help from you...feel free to your critiques abt this work...work is not completed...i want to put more grass and flowering plants...
My prob was abt the window in the wall...the wall is a terrain and texture from mayang...my idea is put a poser woman in the window sitting...
I need to know is there any prob with the edge of the window or do you have any sugestions...
Is the lighting is bad?
Thnx...
varun...:)