Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
Visit the Carrara Gallery here.
Tranposer is designed to import Poser motion along with the figure into Carrara. The way I've handled stuff like this is to make a low resolution set in Carrara, import it into Poser (.obj) and create the movements sequences in Poser. Once the movement is done, I delete the scene objects and save a duplicate file. (this let's me keep the Poser file with the scene elements if I need to go back in to change motion later) Back in Carrara where I created the scene objects, I import the duplicated Poser file which contains only the character. Then while in Carrara I can further model the scene, texture it and finally render the animation. Mark
You are stuck with it. However, you can go back into the Poser file and change the motion. Carrara will update accordingly. If you want true in-Carrara control you need to import the Poser character as an .obj or .3ds file and create bones in Carrara. Since I'm pretty lazy I like to let Poser do the thinking for me though. ;)
Not true, Mark. If you have Poser 5, or Pro Pack, you can easily apply bones to a figure, and if you make it to the specifications of one of the existing figures, (P4 male & female, Don or Judy etc) and apply that skeleton to your figure, you can use the walk designer. You can also create walk designer files for other figures, but it involves animating the walk cycle at least once. (i think Mike & Vicki can use the walk designer too.) If you're planning on doing character animation, and you already use carrara, poser is the way to go. There are many things you can do with your characters using poser that carrara can't do on it's own. Aside from morph targets (which Carrara 4 can do) Poser also does morphs that affect more than one body part, you can save poses, or partial posessave and re-use animation for all or some body parts, create conforming clothing, and posable props. There's also Poser's own magnet and wave deformers, which are extremely useful for modifying and animating organics and cloth. (There's also the hope that transposer will be updated to include dynamic hair and cloth...) You can also get DAZ's Mimic, and use automated lip synching for your characters....
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Decision time for me: I have to do an animation that requires a figure walking in to an 'x-ray type machine that has glass doors all around on 3 sides and a place to place his hand for ID as well as eye ID (george owell-here we come). in the past I would combine the poser movement with carrara using various quicktime videos and layers....time to move up. whats the status of placing a poser model in carrara and having the dude walk, stop move etc (decide and do the movement within carrara.....or the reverse making a 3D model carrara and exporting it to poser?....