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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: Lighting


RawArt ( ) posted Wed, 15 September 2004 at 8:06 AM ยท edited Thu, 13 February 2025 at 12:04 AM

I know Dr. Geep had a lighting tutorial for poser, but I cannot seem to find it. I have to try some lighting tricks on a project I am working on, and think I should study up a bit. Anyone know the link?


igohigh ( ) posted Wed, 15 September 2004 at 8:50 AM

Traveler has a set of Volumetric Lighting at RDNA. I have used lightning made in Photoshop and then transmapped onto a flat plain it worked fairly well. But if I am not mistaking I think Traveler's is actual mesh(?)


RawArt ( ) posted Wed, 15 September 2004 at 9:07 AM

Thanx for the info igohigh. I guess I should have been a bit more clear in my post. I am simply trying to find geeps tutorial on poser light and how they work and how they different settings affect the lights. Basically the physics of it all, so that I can try some different tricks for a scene I am building.


EnglishBob ( ) posted Wed, 15 September 2004 at 10:16 AM

Attached Link: http://www.fallencity.net/tut-geep/index.php

You can find Geep's tutorials at Fallen City [link]. I gave up trying to find anything in the forum ages ago. :/


gmadone ( ) posted Wed, 15 September 2004 at 10:22 AM

Attached Link: Dr Geep links

The best set of links I have come across. I think there are 3 or 4 on lights.


RawArt ( ) posted Wed, 15 September 2004 at 10:28 AM

Thanx alot...this should help :)


maclean ( ) posted Wed, 15 September 2004 at 3:21 PM

Rawn, You might be interested in this information on spotlights and shadow cameras. Here are 2 sections taken from readmes for my products. ------------------------------------------ Spotlights Since the SET files change the AngleStart and AngleEnd values, here's a quick explanation of what they do, so you can do it yourself. These 2 dials control the Falloff of a spotlight. In plain simple english (unlike the Poser manual), this means that they make the edge of the light hard or soft. Nothing more than that. And just to confuse us all even further, these dials have no effect whatsoever on the hardness or softness of the shadow thrown by the light. That's controlled by the Shadow value. The trick is that a spotlight beam has two Falloff values - inner and outer. The AngleStart controls the inner value, which affects the amount of 'softness', and the AngleEnd dial controls the outer value, which is the maximum size of the beam. When these two values are the same, the light will have a hard edge. If you reduce the AngleStart, or inner value, the edge will soften. So, if you want a hard-edged beam, keep the 2 values close together, or identical. If you want a soft-edged beam, reduce the AngleStart (inner) value. To make a narrow beam, use low values. For a wide beam, use higher values. In the images below you can see some settings and their effects. As you can see, keeping the values identical produces a tight beam and reducing Start softens it and reduces the coverage. Obviously, the size of the beam also depends on the distance from the light to the figure ------------------------------------------- Shadow cameras The lighting sets included with this pack are set to very wide tolerances, usually to include an entire wall. If you're only seeing part of a wall in your scene, you can use the shadow cameras in poser to get higher-quality shadows. A shadow camera shows you what the light 'sees', and the shadow you get in a render will be made based upon this view. The general rule with shadow cams is to zoom in on your figure in the shadow cam view, and center it in the frame. There are 2 ways to adjust the shadow cam. One is to use the dials on the camera itself. The other is to first select the camera view, then select the light and use it's dials. Adjusting the light's parameters will change the shadow cam view, and the shadow quality in the final render. Try this experiment. Go to the camera menu below the document window, and select the correct shadow camera (the one for the light casting the main shadow). You will see a highly distorted view of your scene. Use the zoom and pan dials to center the main figure in the scene and fill the frame with it. Then go back to your main view and render the scene. You'll notice an immediate difference in the shadows. They become much crisper and more detailed. ------------------------------------------- mac PS If you want the full readmes, I can send them.


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