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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 11:01 am)



Subject: One Light with a cell attached


beos53 ( ) posted Thu, 16 September 2004 at 5:39 PM · edited Fri, 13 December 2024 at 9:44 AM

file_129132.jpg

This top picture was rendered with no shadows and with only one light set at infinity and a cell attached to it. For the bottom picture I took the rendered picture into photoshop and used the virtualPhotographer plugin (link is a few threads down (under Cool new plugin)) with the glamor settings

I never tried using cells before, mush less only using one light. The render time was almost nothing, and when I used the plugin virtualPhotographer it really set the picture off (to me anyways) or does this look hum drum to you and should I use more lights in poser

PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia GeForce GTX 750 Ti


xantor ( ) posted Thu, 16 September 2004 at 5:45 PM

I prefer the first unaltered picture. One light is fine for a lot of pictures, you don`t always need any more.


stemardue ( ) posted Thu, 16 September 2004 at 6:11 PM

...sorry for my ignorance.... a cell attached to the light? Could you explain what you mean, please? I think the original image is good enough without postwork, but even the second could be good, just setting the effect to a lower level (i.e. less evident). In a good photoshop book the author wrote: any effect or filter is well used when you don't even see it's been used. ;)


moogal ( ) posted Thu, 16 September 2004 at 6:11 PM

I like the effect. I've always liked the use of such filters to mimic photographic techniques, as the output of most 3D tools is too perfect. I do wish Poser could do the post processing instead of having to use another tool though. I have to ask, what do you mean by a cell?


lesbentley ( ) posted Thu, 16 September 2004 at 6:33 PM

A nice render, but I agree with Xantor, the first image looks better IMHO. In the second image the detail of the wizard looks burnt out, I also agree with Stemardue that the effect might look good if it were not so strong. And what is a "cell"?


xantor ( ) posted Thu, 16 September 2004 at 7:00 PM

I just noticed, there doesn`t seem to be any antialiasing in the picture, is that because it is a test? A cell is probably an image node attached to the light.


beos53 ( ) posted Thu, 16 September 2004 at 7:38 PM

I am sorry it is not a cell it is a light Gel duhhh I feel really stupid now this was just a test so I had the antialiasing turned off I tried to give the wizard the feeling of "an overwhelming Power" with the glow around him and turning brilliant white, but since it wasn't noticed I guess it didn't work back to the drawing board Thank you for your comments

PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia GeForce GTX 750 Ti


xantor ( ) posted Thu, 16 September 2004 at 7:53 PM

I understood why the wizard was lit up, I just didn`t like the effect.


maxxxmodelz ( ) posted Thu, 16 September 2004 at 9:09 PM

Cool image. I prefer the first render as well. The second is way oversaturated as mentioned. It would be a cool "dreamlike" effect, if not for the loss of all detail on the wizard. One more thing you might consider... There seems to be no light on the edge of the wizard's sleeve. Since you didn't use shadows, I'm assuming that's not a shadow (the black portion). Looking at it more closely, it appears to be the interior of the sleeve... but I'm not sure.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


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