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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)



Subject: Props as Characters


sassy_lady ( ) posted Tue, 21 September 2004 at 10:50 AM ยท edited Sun, 24 November 2024 at 12:55 AM

Can someone please tell me the benefit of creating a CR2 for a prop?


ockham ( ) posted Tue, 21 September 2004 at 10:55 AM

If the prop has exactly one part, there's no benefit. But if the prop has subparts parented to the main item, there are at least two big advantages: 1. With CR2, you can scale the whole thing at once. Scaling just doesn't work right with a PP2. (There are ways around this, but they're harder than making a CR2.) 2. You can delete the whole thing at once.

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ronstuff ( ) posted Tue, 21 September 2004 at 11:41 AM

A big advantage is that materials on a figure can be changed with a MAT pose file, but materials on a prop can't. If you want to release a prop that comes with many different textures or that is articulated (moving parts), it is much better to convert it to a figure.


nomuse ( ) posted Tue, 21 September 2004 at 12:04 PM

And, functionally, the same effect as a parented prop can be gotten with a conformed character. A nifty trick you can do here is to use a phantom body part as the conforming part, leaving the "prop" part free to swivel about.


lesbentley ( ) posted Tue, 21 September 2004 at 7:27 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1258117&Form.sess_id=19482479&Form.sess_key

Actually you can use a MAT on a prop. See link above.


ronstuff ( ) posted Tue, 21 September 2004 at 9:06 PM

Thanks for the info, Les!


moochie ( ) posted Wed, 22 September 2004 at 11:17 AM

IK Chains!


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