Sun, Nov 24, 1:38 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: MAT files?


Terrielee ( ) posted Thu, 23 September 2004 at 10:55 AM ยท edited Sat, 23 November 2024 at 11:59 PM

file_130245.jpg

I bought a character with clothes here at Renderosity and made a new texture for a bikini. I used MAT Pose Edit to create a MAT file. Knowing nothing about Poser's file "guts", I am wondering if I can safely post this file in the free stuff, or might there be information in the file that could get me in trouble with the creator of the bikini? My file has only .png, .rsr, and .jpg files in it. Thanks in advance! :)


nomuse ( ) posted Thu, 23 September 2004 at 11:06 AM

If it was correctly made it should have nothing but materials data in it. You can open your MAT pose in any text editor to look at it. You should see a short "paragraph" with a version number and several longer paragraphs headed by the names of the materials. Anything else is not needed or wanted. The only things you should be worried about is including the object file, a texture that isn't yours, morphs you didn't build, or a non-distributable cr2 (aka, vickie3). If all you have is the MAT pose and the textures, and the MAT pose is under 20K, you are almost certainly clean.


scourge ( ) posted Thu, 23 September 2004 at 12:37 PM

It's not possible to save any geometry data with the current versions of MAT Pose Edit so I'm pretty sure that the MAT file doesn't violate any copyright. It's true that P4 MATs are usually under 20KB, but an uncompressed P5 MAT can easily be over 200KB.


hogwarden ( ) posted Fri, 24 September 2004 at 5:31 PM

"My file has only .png, .rsr, and .jpg files in it." Don't forget to put the .pz2 in there! That's the actual MAT file. H


Terrielee ( ) posted Sat, 25 September 2004 at 9:43 AM

Thanks everyone for your help! hogwarden, thanks for the info on the .pz2. I didn't know I had to include it in the file too. I know this sounds dumb, but... how do you make a .pz2 (for a texture) - especially one that won't have any information in it that would compromise the copyright? Thanks for your help!


nomuse ( ) posted Sat, 25 September 2004 at 1:51 PM

Lots of people using MAT Pose Edit. From what I hear is a lovely utility. Others (I think all us Mac users, for instance), have been doing them by editing a cr2. As cr2 editing goes this is the least scary one you can imagine. Basically, set all the textures the way you want them in Poser and save. Then open the cr2 in a text editor. Delete everything from; { version { number 4.01 } figure { To the first material; material plastic { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor .2 .2 .2 1 TextureColor 1 1 1 1 NsExponent 40.4078 tMin 0 .... etc. Save and change the suffix from .cr2 to .pz2


hogwarden ( ) posted Sat, 25 September 2004 at 5:28 PM

Hehe... but you've already made the MAT pose with MATPoseEdit... The MAT pose file is a Poser file with the extension pz2 or pzz (compressed). The pz2 file should have been output from MATPoseEDIT when you made the MAT pose there. H:))


Terrielee ( ) posted Sat, 25 September 2004 at 8:39 PM

duh... Bangs head against wall... runs and hides... sheepishly crawls out from the darkness... ah yes...MATPoseEdit made the pz2 file! I even put it in the right library - I think lol! Thanks everyone for helping me! Gee I feel stupid! This little texture is for Toshiyo's Rosy Cheeks Lina - an adorable little character - and quite versatile too! Now I have one last question... I was planning to put this texture in R'osity's Freestuff and just found out I can't because of their bandwidth limitations. Does anyone have a recommendation as to where I can give this little texture away? - That is if anyone wants it?! lol!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.