Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
Love the flouroscent of the spaceship! Instead of using bryce to create the stars..use flaming pear (post work in photoshop)..
as for the forgeound..I like the texture.. what you may want to do though is edit the terrain until you get that bumpy effect on the terrain itself..and then use the texture. The part at the back of the aliens look really really flat.
Love the green light... makes it look bloody unreal..and alien.. what with it's cutting straight edge! Tiny issue..the front alien has his feet totally hidden/ cut... which sort of spoils it.. the foreground being bumped/curves, the back forground straight. Makes it unnatural. Know what I mean??
My two bits....
Message edited on: 09/27/2004 22:31
danamo, i like your texture but what i was looking for is more to the look of a gravely/sandy texture. One with a roughness to it more than just like you have. The scene is ment to be set in the Arizona desert to give you an idea in what affect i'm trying/hoping to get :) Pogmahone, i hate being put on the spot like that when i'm only learning a program myself. If it wasn't for this womans son wanting the image i would have told her where to go in a polite way ;)
Lunartick, if you didn't try it already, bring your foreground terrain into the terrain editor and set the resolution as high as your machine will let you go without sputtering. The resolution is found in the terrain editor, the little grid box under your palette brush options maybe try gigantic (2048x2048). See if that works. Also, in the materials editor, you can crank up the bump way past 100% by double clicking the number window and manually typing in your higher setting for that material. Try any of these options and see what works, you could do both if need be.
To make foregrounds I go into another program other than bryce ... just kidding.
Actually, what I use is the fractal terrain generating stuff in the terrain editor.
Quick method - select the terrain that you've put in the foreground, hit the e button when you've got the terrain selected to get into the terrain editor, then up the resolution of the terrain to about 2000x2000 ish. Then I choose one of the fractal terrain generator things (often the ridges one I think) and use that to make my nice rough looking terrain, remembering that in my bryce scene, the terrain is large in area but not very tall - that way the ridges or whatever the fractal thing makes will be like flatter uneven and rough ground.
Sometimes you may have to use the terrain editor to "smooth" out any undesirable stuff in your terrain or add any gulleys or larger ridges that you want, but essentially thats it - i.e. high res terrain, with a fractally generated terrain.
Hope that helps in some way.
Message edited on: 09/28/2004 04:07
Dreams are just nightmares on prozac...
Digital
WasteLanD
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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.
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