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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)

Welcome to the Poser Technical Forum.

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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

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Subject: What are the 2 numbers after "textureMap" in a pp2/cr2/hr2/etc. file?


Viper1 ( ) posted Fri, 01 October 2004 at 7:14 AM · edited Wed, 20 November 2024 at 7:45 AM

What are the two numbers after a "textureMap" in a pp2 file? textureMap ":Runtime:Textures:Wall:brownbrick.jpg" 0 0 What are they for? What do they do? I've played around with them and given them different values, but see no difference in the re-loaded object. -?


kuroyume0161 ( ) posted Fri, 01 October 2004 at 9:11 AM

They are archaic Mac-related values that do nothing anymore, but should remain for Poser to parse properly - don't remove them.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


Viper1 ( ) posted Fri, 01 October 2004 at 3:26 PM

Okay. Thanks for the answer!


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