Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 1:08 pm)
Well..... Basically, you take the texture template (which can be made with UVMapper, if none was delivered with the product) and then paint all areas black which you want to be transparent and all areas white which should not be transparent. Then you add this texture as a transparency map to your material(s) (You have to add them to all materials if it should be used on the whole figure) and set at least the max transparency to 100%. That's all - but be careful - in the 'preview' window of Poser, you will now see just a 'dotted veil' - you have to render it to see the effects. Best wishes, Sabine
Hrm. That "Invert and switch to greyscale" sounds a lot like instructions for a simple bump map. As a rule both transmaps and bump maps work better if they are generated from more primary sources -- there is a ton of stuff in the texture you don't want in the bump, and a ton of stuff you want in the bump that isn' t in the color map. As far as greyscale -- special effects aside, transmaps work well in two-color; black and white.
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How the heck do I make a transparency map???? I said it was a stupid question ;}