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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Morphs or Magnets ?


mouser ( ) posted Fri, 01 October 2004 at 10:49 PM · edited Fri, 22 November 2024 at 7:24 PM

Does anyone know if there is any diference to resource usage and if so which is better resource wise, morphs or magnets?
My computer is old, slow, and short of ram so any improvement to rendering time is my objective.
Damn 20th century technology!


xantor ( ) posted Sat, 02 October 2004 at 12:10 AM

Magnets use less memory. But it depends on what you are trying to do.


vilters ( ) posted Sat, 02 October 2004 at 2:52 AM

If you have more morphs on one group try combining them with Morphmanager to one> per group Tony

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


mouser ( ) posted Sat, 02 October 2004 at 8:23 PM

My main interest is animation using Vue & Mover 4.22 for the final render, but the individual animation of models is prepared in Poser 4.03.

Main Machine
-P3 733mhz
-512 meg
Render cows
-P3 933
-P2 350
(all I can afford)


shadownet ( ) posted Sat, 02 October 2004 at 9:46 PM

Magnets use less resources, and also allow you to move mesh about in Poser in ways that morphs can not. Magnets have a bit more learning curve, but once you get the knack for using them you will find them very useful. For those few occasions where a morph might actually work better, Poser allows you to spawn magnets to morphs, so it is possible to convert certain magnet set ups into morphs.


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