Wed, Nov 27, 5:06 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: How do I make a weapon conform to a model?


Black_Star ( ) posted Wed, 29 September 2004 at 6:33 AM ยท edited Mon, 25 November 2024 at 10:23 AM

My question is simple : how do I make a weapon conform to a general model , for example , how do I make the weapon conform if possible to V3 , and P4 woman in the same time. Best regards!


AmbientShade ( ) posted Wed, 29 September 2004 at 6:50 AM

you don't conform weapons to models. You parent them to body parts - most commonly to the hand. A sword, for example, would be parented to vicky's hand. Click on the sword, then open the object > properties menu and go to the far right tab. Under that (not the screen with dials), there is a box that says Set Parent - it opens the hierarchy window where you'd scroll down and select the left or right hand.



AmbientShade ( ) posted Wed, 29 September 2004 at 6:52 AM

also there are smart props - once you parent the item to the hand (or whatever body part or other object you want), save the prop back into the library - it will ask if you want to save as a smart prop, then will give a window to name the prop. Then next time you load that prop into poser from the library it will automatically go to the figure's hand.



nomuse ( ) posted Wed, 29 September 2004 at 9:25 PM

As for parenting it to a number of different characters -- simple way is to make one smart-prop for each character. Since the geometry is (should be!) in another file this won't add too much to the total file size. Might also be possible to create SET poses that would move the prop -- but that's getting silly.


Black_Star ( ) posted Mon, 04 October 2004 at 3:27 AM

Thanks!That was helpfull! Best regards!


AntoniaTiger ( ) posted Mon, 04 October 2004 at 10:16 AM

I've found that smart props will attach to a different figure if the body-part has the same name, but it doesn't always work well. Remember the detailed posing of the hand (There must be some way of storing that).


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.