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Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)



Subject: VUE5 MetaBlobs , anyone try these yet?


Razorcut ( ) posted Thu, 07 October 2004 at 3:00 PM · edited Sat, 08 February 2025 at 1:55 AM

I tried the Metablobs and I am expecting them to work like Bryce's metaballs. They did not seem to have any meta properties what so ever. What can I be missing?
I took a sphere turned it into a metablob then added another.
Placed them next to each other and they don't act like anything but spheres? I tried rendering as well to see if they showed up then, but no.

Message edited on: 10/07/2004 15:06


agiel ( ) posted Thu, 07 October 2004 at 3:09 PM

I think you have to consider them just like boolean operations and group them together. I guess the manual must be explaining that easier than me - I had limited exposure to the metablobs during beta testing.


Razorcut ( ) posted Thu, 07 October 2004 at 3:31 PM · edited Thu, 07 October 2004 at 3:36 PM

I figured it out. I have to select all the objects
at the same time before clicking on the Metablob button.
They cannot be made into Metablobs one at a time.
And you do not need to group or Boolean them fist. Just have all the objects selected at one time. To add more you have to reselect all the objects with the ones you add and push the Metablob button once again.

PS just tried using 4 spheres and crashed Vue within a few seconds trying to scale just one of the spheres.
I quess 4.2 Ghz with 512 Ram and a Pro graphic card is not quite good enough:)

Message edited on: 10/07/2004 15:36

Message edited on: 10/07/2004 15:36


Orio ( ) posted Thu, 07 October 2004 at 4:42 PM

The 4.2 Ghz is not the issue and neither is the pro graphic card. It's the RAM. Although 512 meets the minimum requirement, I warmly recommend anyone wanting to work with Vue (or any other 3D application doing a lot of real time open GL stuff) to have at least 1Gb RAM installed. OR - to disable the most advanced Open GL features in the options menu when you know you are going to make heavy metaball works or very large scenes.


Razorcut ( ) posted Thu, 07 October 2004 at 4:42 PM · edited Thu, 07 October 2004 at 4:45 PM

Thanks for the info Orio! I did disable Open GL and it worked fine.

Message edited on: 10/07/2004 16:45


Orio ( ) posted Thu, 07 October 2004 at 4:45 PM · edited Thu, 07 October 2004 at 4:49 PM

Good to know then :-)

Message edited on: 10/07/2004 16:49


bonnyclump ( ) posted Fri, 08 October 2004 at 8:57 PM

I hoped metablobs would have a spinner for attraction strength like 3d studio max


nanotyrannus ( ) posted Sat, 09 October 2004 at 3:02 PM · edited Sat, 09 October 2004 at 3:02 PM

Just a quick tip on metablobs: You can control attraction strength and whether a metablob is positive or negative by double clicking on an object contained in a metablob object in the preview windows, this will bring up a small dialog box with the metablob options.

Message edited on: 10/09/2004 15:02


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