Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)
The trouble is that C4D reorders the vertices when you import an obj-file, that is why it explodes when you bring it back into Poser. One way to maybe solve it is to export a 3ds-file from Poser into C4D. I haven't tried it myself, but I've read other posts about it. Another is to use UV Mapper Pro ( the free version doesn't work) to reorder the vertices after you've made your morph in C4D. There used to be a plug-in that would import obj-files properly but I don't think it is available anymore, and there is a new plug-in that I think will do it. It is Windows only and my C4D is the Mac version so I haven't tried it. Try looking in the C4D forum here.
aaa3d, Sorry, my e-mail has been messed up and I just found your e-mail to me... did you manage to work things out? My plugin will help, but it is PC only (as MarianneR mentions), and only works in R7 and above. - Keith
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
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hi everybody - i know a lot forum speak about it, but until now, i do not have good result- if someone can help me or give me a link to a good tutorial ... here is the trouble : when i make morph in C4D CE of a object from poser4, when i apply morph, the body part explode... when i export from poser4 , i apply zero pose to the character , i do not change geometrie inC4D or in 3d space ( x:0 - y:0 - z:0) please need help thank you