Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 01 7:50 am)
Several things need to be done. One is that you need a single group; the whole mess has to be welded. Fortunately, you can do that by exporting from Poser with "Weld Body Parts" and "As morph target" checked (would be smart to zero the garment first, of course; un-comform it, open joint editor, hit "zero figure" then open hip and body and make sure there are no translations there. Also, as I understand it, the clothing will fail or crash if the clothing mesh is intersecting the figure mesh at any point. For tight-fitting clothes, you could have a painful time with scaling and magnets making sure the clothing doesn't touch skin anywhere. For loose-fitting clothes, the job is a bit easier...except that clothing is also not allowed to intersect ITSELF. Hope that helps you get started. This has been asked before and a careful search should pull up more detailed replies from others.
The steps work like this:
It seems like a lot of work but goes pretty fast after doing it a time or two. The biggest problem is making certain that pose is finalized before hand. Any changes
means having to pick up at step #7. Also, this works for static poses rather then animations.
Attached Link: http://www.philc.net/tutorialsIndex.htm
You may find the tutorial "Converting Poser 4 clothing into Dynamic Clothing for Poser 5" on my site helpful.I understand that if you scale the figure and clothing so there are no intersections in your first frame, then set your clothing back to the original scale and the same with your figure (activating) any morphs, at the last frame...you can avoid the intersection problems and the clothing will shape itself to the morphed figure.
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is this possibile? I have tried but with very limited success clothes fall apart or Poser locks up in the cloth room....any help would be appreciated..:-)