Forum Moderators: Staff
MarketPlace Showcase F.A.Q (Last Updated: 2024 Dec 21 2:40 am)
Massive... absolutely massive and most impressive! Just a suggestion... if you want to make the set feel even larger, increase the size of your columns... a 1.00 meter x 1.50 meter column should take the total height of your building way past the 50 storey mark. It might help with the illusion. But, like I said... only a suggestion, my friend. :o) Cheers! M
Mind Over Matter
"If you don't mind, then it don't matter."
That looks awesome. Is there a lift that comes up that shaft?
View Ajax's Gallery - View
Ajax's Freestuff - View
Ajax's Store -
Send Ajax a message
another one on my list :) looks gtrat !!! yes..the lift...plus the debris for the grunge look...and maybe even props for the clean look
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
While we are throwing out ideas (not that you need anything really_ this set is just perfect) but how about as an add-on an overhead crane gantry (could you make the hydraulic piping move with the head-set?)Perhaps some large pivoting ore cauldrons,...and how about some heavy lifting pulleys....ooo I've come over all industrial...:-) You're an inspiration Stefan!
A little late to the thread but here nevertheless. You know, Stoney, your untextured alley and this one remind me of B&W photos. It's been a thrill watching you get better and better at modeling and texturing the past year or so. And I get to buy them! Glad to see someone else thought a larger door might be a good idea. When I first saw it, I was thinking mechs (but it looks a bit "small" for that). Like everything else, I'll find some use for it. Keep 'em coming, Stoney, and as long as I have money, you'll have a sale.
Attached Link: textured previews
hi all..Here's a link to some textured previews..thank's again for your interest Stef PS:Chuck..cheers for your kind words..I like the untextured views too,it really shows off the model before I dirty it up with textures :)cool!..whats that rendered in?..the textures look alot different to my renders,maybe just your lighting..spekaing oif which there's a bonus light set in there somewhere ;) Cheers Dave
its rendered in P5..FF production..but, yes, its the lights...plus I messed around with the coloring in PSP...to give it a bit of different look. I'm thinking that via layering, this would do for some texturing change..then layer the characters in using normal coloring....need to give a bit of haze... :) I'm liking this a lot...and couple with the other stuff I've got form before..and now wwith the above coming out....woow
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Cg Society Portfolio