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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Clothified Hair?


DrowVampyre ( ) posted Tue, 19 October 2004 at 1:48 AM · edited Tue, 14 January 2025 at 10:14 AM

This is probably such a simple thing it's pathetic I'm even asking it, but is it possible to clothify hair so it'll react dynamically, like dynamic clothing does? Or, better yet, is there anywhere I can get dynamic hair props?


brainmuffin ( ) posted Tue, 19 October 2004 at 8:22 AM

I've thought about it, but I haven't tried it... any transmapped hair prop that isn't supposed to intersect the head in any way should work, as long as it's fairly hi-res...


maxxxmodelz ( ) posted Tue, 19 October 2004 at 2:27 PM · edited Tue, 19 October 2004 at 2:30 PM

It could work if you define certain areas of the hair/cloth as only being dynamic. Otherwise, the hair prop will just look and act like a rag or towel flopping around on the figure's head. Unless you have a hair prop with lots of modeled/transmapped "strands", I imagine it will turn out rather unrealistic and looking/behaving strange.

I've had some good success with the strand-based dynamic hair in P5, but there's definitely a learning curve involved with using it, and also there are some drawbacks/limitations to the current state of it's existance. ;-) SR4 fixed a lot of the collision problems from previous versions, but it's still not perfect, and you don't have the luxury of forcing calculations to start or end at certain frames of an animation. Calcs always start at frame 1 no matter what. :-(

Message edited on: 10/19/2004 14:30


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


DrowVampyre ( ) posted Wed, 20 October 2004 at 2:58 AM

The hair I was going to use it with is Kozaburo's Long Hair Evolution. I wanted it to look right for the rest of the scene, and I doubt I could pose it right. Would I just select the hair object and click "Clothify" to do it? Seems too simple somehow...


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